gDist: Efficient Distance Computation between 3D Meshes on GPU

Fuente: arXiv
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Main Authors: Fang, Peng, Wang, Wei, Tong, Ruofeng, Li, Hailong, Tang, Min
Format: Preprint
Published: 2024
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_version_ 1866915024437510144
author Fang, Peng
Wang, Wei
Tong, Ruofeng
Li, Hailong
Tang, Min
author_facet Fang, Peng
Wang, Wei
Tong, Ruofeng
Li, Hailong
Tang, Min
contents Computing maximum/minimum distances between 3D meshes is crucial for various applications, i.e., robotics, CAD, VR/AR, etc. In this work, we introduce a highly parallel algorithm (gDist) optimized for Graphics Processing Units (GPUs), which is capable of computing the distance between two meshes with over 15 million triangles in less than 0.4 milliseconds (Fig. 1). By testing on benchmarks with varying characteristics, the algorithm achieves remarkable speedups over prior CPU-based and GPU-based algorithms on a commodity GPU (NVIDIA GeForce RTX 4090). Notably, the algorithm consistently maintains high-speed performance, even in challenging scenarios that pose difficulties for prior algorithms.
format Preprint
id arxiv_https___arxiv_org_abs_2411_11244
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle gDist: Efficient Distance Computation between 3D Meshes on GPU
Fang, Peng
Wang, Wei
Tong, Ruofeng
Li, Hailong
Tang, Min
Graphics
Computational Geometry
Performance
Computing maximum/minimum distances between 3D meshes is crucial for various applications, i.e., robotics, CAD, VR/AR, etc. In this work, we introduce a highly parallel algorithm (gDist) optimized for Graphics Processing Units (GPUs), which is capable of computing the distance between two meshes with over 15 million triangles in less than 0.4 milliseconds (Fig. 1). By testing on benchmarks with varying characteristics, the algorithm achieves remarkable speedups over prior CPU-based and GPU-based algorithms on a commodity GPU (NVIDIA GeForce RTX 4090). Notably, the algorithm consistently maintains high-speed performance, even in challenging scenarios that pose difficulties for prior algorithms.
title gDist: Efficient Distance Computation between 3D Meshes on GPU
topic Graphics
Computational Geometry
Performance
url https://arxiv.org/abs/2411.11244