DrivingSphere: Building a High-fidelity 4D World for Closed-loop Simulation

Fuente: arXiv
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Main Authors: Yan, Tianyi, Wu, Dongming, Han, Wencheng, Jiang, Junpeng, Zhou, Xia, Zhan, Kun, Xu, Cheng-zhong, Shen, Jianbing
Format: Preprint
Published: 2024
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author Yan, Tianyi
Wu, Dongming
Han, Wencheng
Jiang, Junpeng
Zhou, Xia
Zhan, Kun
Xu, Cheng-zhong
Shen, Jianbing
author_facet Yan, Tianyi
Wu, Dongming
Han, Wencheng
Jiang, Junpeng
Zhou, Xia
Zhan, Kun
Xu, Cheng-zhong
Shen, Jianbing
contents Autonomous driving evaluation requires simulation environments that closely replicate actual road conditions, including real-world sensory data and responsive feedback loops. However, many existing simulations need to predict waypoints along fixed routes on public datasets or synthetic photorealistic data, \ie, open-loop simulation usually lacks the ability to assess dynamic decision-making. While the recent efforts of closed-loop simulation offer feedback-driven environments, they cannot process visual sensor inputs or produce outputs that differ from real-world data. To address these challenges, we propose DrivingSphere, a realistic and closed-loop simulation framework. Its core idea is to build 4D world representation and generate real-life and controllable driving scenarios. In specific, our framework includes a Dynamic Environment Composition module that constructs a detailed 4D driving world with a format of occupancy equipping with static backgrounds and dynamic objects, and a Visual Scene Synthesis module that transforms this data into high-fidelity, multi-view video outputs, ensuring spatial and temporal consistency. By providing a dynamic and realistic simulation environment, DrivingSphere enables comprehensive testing and validation of autonomous driving algorithms, ultimately advancing the development of more reliable autonomous cars. The benchmark will be publicly released.
format Preprint
id arxiv_https___arxiv_org_abs_2411_11252
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle DrivingSphere: Building a High-fidelity 4D World for Closed-loop Simulation
Yan, Tianyi
Wu, Dongming
Han, Wencheng
Jiang, Junpeng
Zhou, Xia
Zhan, Kun
Xu, Cheng-zhong
Shen, Jianbing
Robotics
Computer Vision and Pattern Recognition
Autonomous driving evaluation requires simulation environments that closely replicate actual road conditions, including real-world sensory data and responsive feedback loops. However, many existing simulations need to predict waypoints along fixed routes on public datasets or synthetic photorealistic data, \ie, open-loop simulation usually lacks the ability to assess dynamic decision-making. While the recent efforts of closed-loop simulation offer feedback-driven environments, they cannot process visual sensor inputs or produce outputs that differ from real-world data. To address these challenges, we propose DrivingSphere, a realistic and closed-loop simulation framework. Its core idea is to build 4D world representation and generate real-life and controllable driving scenarios. In specific, our framework includes a Dynamic Environment Composition module that constructs a detailed 4D driving world with a format of occupancy equipping with static backgrounds and dynamic objects, and a Visual Scene Synthesis module that transforms this data into high-fidelity, multi-view video outputs, ensuring spatial and temporal consistency. By providing a dynamic and realistic simulation environment, DrivingSphere enables comprehensive testing and validation of autonomous driving algorithms, ultimately advancing the development of more reliable autonomous cars. The benchmark will be publicly released.
title DrivingSphere: Building a High-fidelity 4D World for Closed-loop Simulation
topic Robotics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2411.11252