Generative World Explorer

Fuente: arXiv
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Main Authors: Lu, Taiming, Shu, Tianmin, Yuille, Alan, Khashabi, Daniel, Chen, Jieneng
Format: Preprint
Published: 2024
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author Lu, Taiming
Shu, Tianmin
Yuille, Alan
Khashabi, Daniel
Chen, Jieneng
author_facet Lu, Taiming
Shu, Tianmin
Yuille, Alan
Khashabi, Daniel
Chen, Jieneng
contents Planning with partial observation is a central challenge in embodied AI. A majority of prior works have tackled this challenge by developing agents that physically explore their environment to update their beliefs about the world state. In contrast, humans can $\textit{imagine}$ unseen parts of the world through a mental exploration and $\textit{revise}$ their beliefs with imagined observations. Such updated beliefs can allow them to make more informed decisions, without necessitating the physical exploration of the world at all times. To achieve this human-like ability, we introduce the $\textit{Generative World Explorer (Genex)}$, an egocentric world exploration framework that allows an agent to mentally explore a large-scale 3D world (e.g., urban scenes) and acquire imagined observations to update its belief. This updated belief will then help the agent to make a more informed decision at the current step. To train $\textit{Genex}$, we create a synthetic urban scene dataset, Genex-DB. Our experimental results demonstrate that (1) $\textit{Genex}$ can generate high-quality and consistent observations during long-horizon exploration of a large virtual physical world and (2) the beliefs updated with the generated observations can inform an existing decision-making model (e.g., an LLM agent) to make better plans.
format Preprint
id arxiv_https___arxiv_org_abs_2411_11844
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Generative World Explorer
Lu, Taiming
Shu, Tianmin
Yuille, Alan
Khashabi, Daniel
Chen, Jieneng
Computer Vision and Pattern Recognition
Robotics
Planning with partial observation is a central challenge in embodied AI. A majority of prior works have tackled this challenge by developing agents that physically explore their environment to update their beliefs about the world state. In contrast, humans can $\textit{imagine}$ unseen parts of the world through a mental exploration and $\textit{revise}$ their beliefs with imagined observations. Such updated beliefs can allow them to make more informed decisions, without necessitating the physical exploration of the world at all times. To achieve this human-like ability, we introduce the $\textit{Generative World Explorer (Genex)}$, an egocentric world exploration framework that allows an agent to mentally explore a large-scale 3D world (e.g., urban scenes) and acquire imagined observations to update its belief. This updated belief will then help the agent to make a more informed decision at the current step. To train $\textit{Genex}$, we create a synthetic urban scene dataset, Genex-DB. Our experimental results demonstrate that (1) $\textit{Genex}$ can generate high-quality and consistent observations during long-horizon exploration of a large virtual physical world and (2) the beliefs updated with the generated observations can inform an existing decision-making model (e.g., an LLM agent) to make better plans.
title Generative World Explorer
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2411.11844