Virtual Reality for Action Evaluation

Fuente: arXiv
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Main Authors: Garcia, Mario De Lucas, Miller, Mark Roman
Format: Preprint
Published: 2024
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author Garcia, Mario De Lucas
Miller, Mark Roman
author_facet Garcia, Mario De Lucas
Miller, Mark Roman
contents Physical rehabilitation plays a crucial role in restoring functional abilities, but traditional approaches often face challenges in terms of cost, accessibility, and personalized monitoring. Asynchronous physical rehabilitation has gained traction as a cost-effective and convenient alternative, but it lacks real-time monitoring and assessment capabilities. This study investigates the feasibility of using low-cost Virtual Reality (VR) devices for action evaluation in rehabilitation exercises. We leverage state-of-the-art deep learning models and evaluate their performance on three data streams (head and hands) derived from existing rehabilitation datasets that approximate VR headset and hand data. Our results demonstrate that VR tracking data can be effectively utilized for action evaluation, paving the way for more accessible and affordable remote monitoring solutions in physical therapy. By leveraging artificial intelligence techniques and consumer-grade virtual reality technology, this study proposes an approach that could potentially address some of the challenges in asynchronous rehabilitation, such as the need for expensive motion capture systems or in-person sessions.
format Preprint
id arxiv_https___arxiv_org_abs_2411_12542
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Virtual Reality for Action Evaluation
Garcia, Mario De Lucas
Miller, Mark Roman
Human-Computer Interaction
Physical rehabilitation plays a crucial role in restoring functional abilities, but traditional approaches often face challenges in terms of cost, accessibility, and personalized monitoring. Asynchronous physical rehabilitation has gained traction as a cost-effective and convenient alternative, but it lacks real-time monitoring and assessment capabilities. This study investigates the feasibility of using low-cost Virtual Reality (VR) devices for action evaluation in rehabilitation exercises. We leverage state-of-the-art deep learning models and evaluate their performance on three data streams (head and hands) derived from existing rehabilitation datasets that approximate VR headset and hand data. Our results demonstrate that VR tracking data can be effectively utilized for action evaluation, paving the way for more accessible and affordable remote monitoring solutions in physical therapy. By leveraging artificial intelligence techniques and consumer-grade virtual reality technology, this study proposes an approach that could potentially address some of the challenges in asynchronous rehabilitation, such as the need for expensive motion capture systems or in-person sessions.
title Virtual Reality for Action Evaluation
topic Human-Computer Interaction
url https://arxiv.org/abs/2411.12542