Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting

Fuente: arXiv
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Autores principales: Zhao, Haoyu, Wang, Hao, Zhao, Xingyue, Fei, Hao, Wang, Hongqiu, Long, Chengjiang, Zou, Hua
Formato: Preprint
Publicado: 2024
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author Zhao, Haoyu
Wang, Hao
Zhao, Xingyue
Fei, Hao
Wang, Hongqiu
Long, Chengjiang
Zou, Hua
author_facet Zhao, Haoyu
Wang, Hao
Zhao, Xingyue
Fei, Hao
Wang, Hongqiu
Long, Chengjiang
Zou, Hua
contents Recent advancements in 3D generation models have opened new possibilities for simulating dynamic 3D object movements and customizing behaviors, yet creating this content remains challenging. Current methods often require manual assignment of precise physical properties for simulations or rely on video generation models to predict them, which is computationally intensive. In this paper, we rethink the usage of multi-modal large language model (MLLM) in physics-based simulation, and present Sim Anything, a physics-based approach that endows static 3D objects with interactive dynamics. We begin with detailed scene reconstruction and object-level 3D open-vocabulary segmentation, progressing to multi-view image in-painting. Inspired by human visual reasoning, we propose MLLM-based Physical Property Perception (MLLM-P3) to predict mean physical properties of objects in a zero-shot manner. Based on the mean values and the object's geometry, the Material Property Distribution Prediction model (MPDP) model then estimates the full distribution, reformulating the problem as probability distribution estimation to reduce computational costs. Finally, we simulate objects in an open-world scene with particles sampled via the Physical-Geometric Adaptive Sampling (PGAS) strategy, efficiently capturing complex deformations and significantly reducing computational costs. Extensive experiments and user studies demonstrate our Sim Anything achieves more realistic motion than state-of-the-art methods within 2 minutes on a single GPU.
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id arxiv_https___arxiv_org_abs_2411_12789
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting
Zhao, Haoyu
Wang, Hao
Zhao, Xingyue
Fei, Hao
Wang, Hongqiu
Long, Chengjiang
Zou, Hua
Computer Vision and Pattern Recognition
Recent advancements in 3D generation models have opened new possibilities for simulating dynamic 3D object movements and customizing behaviors, yet creating this content remains challenging. Current methods often require manual assignment of precise physical properties for simulations or rely on video generation models to predict them, which is computationally intensive. In this paper, we rethink the usage of multi-modal large language model (MLLM) in physics-based simulation, and present Sim Anything, a physics-based approach that endows static 3D objects with interactive dynamics. We begin with detailed scene reconstruction and object-level 3D open-vocabulary segmentation, progressing to multi-view image in-painting. Inspired by human visual reasoning, we propose MLLM-based Physical Property Perception (MLLM-P3) to predict mean physical properties of objects in a zero-shot manner. Based on the mean values and the object's geometry, the Material Property Distribution Prediction model (MPDP) model then estimates the full distribution, reformulating the problem as probability distribution estimation to reduce computational costs. Finally, we simulate objects in an open-world scene with particles sampled via the Physical-Geometric Adaptive Sampling (PGAS) strategy, efficiently capturing complex deformations and significantly reducing computational costs. Extensive experiments and user studies demonstrate our Sim Anything achieves more realistic motion than state-of-the-art methods within 2 minutes on a single GPU.
title Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2411.12789