GazeGaussian: High-Fidelity Gaze Redirection with 3D Gaussian Splatting

Fuente: arXiv
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Auteurs principaux: Wei, Xiaobao, Chen, Peng, Li, Guangyu, Lu, Ming, Chen, Hui, Tian, Feng
Format: Preprint
Publié: 2024
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author Wei, Xiaobao
Chen, Peng
Li, Guangyu
Lu, Ming
Chen, Hui
Tian, Feng
author_facet Wei, Xiaobao
Chen, Peng
Li, Guangyu
Lu, Ming
Chen, Hui
Tian, Feng
contents Gaze estimation encounters generalization challenges when dealing with out-of-distribution data. To address this problem, recent methods use neural radiance fields (NeRF) to generate augmented data. However, existing methods based on NeRF are computationally expensive and lack facial details. 3D Gaussian Splatting (3DGS) has become the prevailing representation of neural fields. While 3DGS has been extensively examined in head avatars, it faces challenges with accurate gaze control and generalization across different subjects. In this work, we propose GazeGaussian, the first high-fidelity gaze redirection method that uses a two-stream 3DGS model to represent the face and eye regions separately. Leveraging the unstructured nature of 3DGS, we develop a novel representation of the eye for rigid eye rotation based on the target gaze direction. To enable synthesis generalization across various subjects, we integrate an expression-guided module to inject subject-specific information into the neural renderer. Comprehensive experiments show that GazeGaussian outperforms existing methods in rendering speed, gaze redirection accuracy, and facial synthesis across multiple datasets. The code is available at: https://ucwxb.github.io/GazeGaussian.
format Preprint
id arxiv_https___arxiv_org_abs_2411_12981
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GazeGaussian: High-Fidelity Gaze Redirection with 3D Gaussian Splatting
Wei, Xiaobao
Chen, Peng
Li, Guangyu
Lu, Ming
Chen, Hui
Tian, Feng
Computer Vision and Pattern Recognition
Gaze estimation encounters generalization challenges when dealing with out-of-distribution data. To address this problem, recent methods use neural radiance fields (NeRF) to generate augmented data. However, existing methods based on NeRF are computationally expensive and lack facial details. 3D Gaussian Splatting (3DGS) has become the prevailing representation of neural fields. While 3DGS has been extensively examined in head avatars, it faces challenges with accurate gaze control and generalization across different subjects. In this work, we propose GazeGaussian, the first high-fidelity gaze redirection method that uses a two-stream 3DGS model to represent the face and eye regions separately. Leveraging the unstructured nature of 3DGS, we develop a novel representation of the eye for rigid eye rotation based on the target gaze direction. To enable synthesis generalization across various subjects, we integrate an expression-guided module to inject subject-specific information into the neural renderer. Comprehensive experiments show that GazeGaussian outperforms existing methods in rendering speed, gaze redirection accuracy, and facial synthesis across multiple datasets. The code is available at: https://ucwxb.github.io/GazeGaussian.
title GazeGaussian: High-Fidelity Gaze Redirection with 3D Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2411.12981