On-device Content-based Recommendation with Single-shot Embedding Pruning: A Cooperative Game Perspective

Fuente: arXiv
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Autori principali: Tran, Hung Vinh, Chen, Tong, Ye, Guanhua, Nguyen, Quoc Viet Hung, Zheng, Kai, Yin, Hongzhi
Natura: Preprint
Pubblicazione: 2024
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author Tran, Hung Vinh
Chen, Tong
Ye, Guanhua
Nguyen, Quoc Viet Hung
Zheng, Kai
Yin, Hongzhi
author_facet Tran, Hung Vinh
Chen, Tong
Ye, Guanhua
Nguyen, Quoc Viet Hung
Zheng, Kai
Yin, Hongzhi
contents Content-based Recommender Systems (CRSs) play a crucial role in shaping user experiences in e-commerce, online advertising, and personalized recommendations. However, due to the vast amount of categorical features, the embedding tables used in CRS models pose a significant storage bottleneck for real-world deployment, especially on resource-constrained devices. To address this problem, various embedding pruning methods have been proposed, but most existing ones require expensive retraining steps for each target parameter budget, leading to enormous computation costs. In reality, this computation cost is a major hurdle in real-world applications with diverse storage requirements, such as federated learning and streaming settings. In this paper, we propose Shapley Value-guided Embedding Reduction (Shaver) as our response. With Shaver, we view the problem from a cooperative game perspective, and quantify each embedding parameter's contribution with Shapley values to facilitate contribution-based parameter pruning. To address the inherently high computation costs of Shapley values, we propose an efficient and unbiased method to estimate Shapley values of a CRS's embedding parameters. Moreover, in the pruning stage, we put forward a field-aware codebook to mitigate the information loss in the traditional zero-out treatment. Through extensive experiments on three real-world datasets, Shaver has demonstrated competitive performance with lightweight recommendation models across various parameter budgets. The source code is available at https://github.com/chenxing1999/shaver
format Preprint
id arxiv_https___arxiv_org_abs_2411_13052
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle On-device Content-based Recommendation with Single-shot Embedding Pruning: A Cooperative Game Perspective
Tran, Hung Vinh
Chen, Tong
Ye, Guanhua
Nguyen, Quoc Viet Hung
Zheng, Kai
Yin, Hongzhi
Information Retrieval
Machine Learning
Content-based Recommender Systems (CRSs) play a crucial role in shaping user experiences in e-commerce, online advertising, and personalized recommendations. However, due to the vast amount of categorical features, the embedding tables used in CRS models pose a significant storage bottleneck for real-world deployment, especially on resource-constrained devices. To address this problem, various embedding pruning methods have been proposed, but most existing ones require expensive retraining steps for each target parameter budget, leading to enormous computation costs. In reality, this computation cost is a major hurdle in real-world applications with diverse storage requirements, such as federated learning and streaming settings. In this paper, we propose Shapley Value-guided Embedding Reduction (Shaver) as our response. With Shaver, we view the problem from a cooperative game perspective, and quantify each embedding parameter's contribution with Shapley values to facilitate contribution-based parameter pruning. To address the inherently high computation costs of Shapley values, we propose an efficient and unbiased method to estimate Shapley values of a CRS's embedding parameters. Moreover, in the pruning stage, we put forward a field-aware codebook to mitigate the information loss in the traditional zero-out treatment. Through extensive experiments on three real-world datasets, Shaver has demonstrated competitive performance with lightweight recommendation models across various parameter budgets. The source code is available at https://github.com/chenxing1999/shaver
title On-device Content-based Recommendation with Single-shot Embedding Pruning: A Cooperative Game Perspective
topic Information Retrieval
Machine Learning
url https://arxiv.org/abs/2411.13052