Fine-tuning Myoelectric Control through Reinforcement Learning in a Game Environment
Fuente:
arXiv
Saved in:
| Main Authors: | Freitag, Kilian, Karayiannidis, Yiannis, Zbinden, Jan, Laezza, Rita |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Context Informed Incremental Learning Improves Myoelectric Control Performance in Virtual Reality Object Manipulation Tasks
by: Gagné, Gabriel, et al.
Published: (2025)
by: Gagné, Gabriel, et al.
Published: (2025)
MyoKin3X: A Myoelectric Framework for Full-Hand 3D Force Recording
by: Rohleder, Charlotte, et al.
Published: (2026)
by: Rohleder, Charlotte, et al.
Published: (2026)
On-Demand Myoelectric Control Using Wake Gestures to Eliminate False Activations During Activities of Daily Living
by: Eddy, Ethan, et al.
Published: (2024)
by: Eddy, Ethan, et al.
Published: (2024)
Robustness-enhanced Myoelectric Control with GAN-based Open-set Recognition
by: Wang, Cheng, et al.
Published: (2024)
by: Wang, Cheng, et al.
Published: (2024)
A Focus of Attention-Based Virtual Training Platform for Pre-Prosthetic Myoelectric Skill Acquisition: A Proof-of-Concept Study
by: Zhang, Xiaochen, et al.
Published: (2026)
by: Zhang, Xiaochen, et al.
Published: (2026)
Video Game Accessibility through Shared Control for People with Upper-Limb Impairments
by: Ahmetovic, Dragan, et al.
Published: (2026)
by: Ahmetovic, Dragan, et al.
Published: (2026)
The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game
by: Cocchia, Lorenzo, et al.
Published: (2024)
by: Cocchia, Lorenzo, et al.
Published: (2024)
Virtual Fieldwork in Immersive Environments using Game Engines
by: Bernstetter, Armin, et al.
Published: (2024)
by: Bernstetter, Armin, et al.
Published: (2024)
MagicGUI: A Foundational Mobile GUI Agent with Scalable Data Pipeline and Reinforcement Fine-tuning
by: Tang, Liujian, et al.
Published: (2025)
by: Tang, Liujian, et al.
Published: (2025)
Enabling Seamless Creation of Annotated Spaces: Enhancing Learning in VR Environments
by: Enderling, Maximilian, et al.
Published: (2025)
by: Enderling, Maximilian, et al.
Published: (2025)
IntentTuner: An Interactive Framework for Integrating Human Intents in Fine-tuning Text-to-Image Generative Models
by: Zeng, Xingchen, et al.
Published: (2024)
by: Zeng, Xingchen, et al.
Published: (2024)
Hands vs. Controllers: Comparing User Interactions in Virtual Reality Shopping Environments
by: Vona, Francesco, et al.
Published: (2025)
by: Vona, Francesco, et al.
Published: (2025)
Virtual Reality Games: Extending Unity Learn Games to VR
by: McMahan, Ryan P., et al.
Published: (2024)
by: McMahan, Ryan P., et al.
Published: (2024)
Supporting Aging Well through Accessible Digital Games: The Supplemental Role of AI in Game Design for Older Adults
by: Lyman, Brandon, et al.
Published: (2025)
by: Lyman, Brandon, et al.
Published: (2025)
Study Protocol: Shared Achievements: Exploring the Design of Gameful Collaborative Elements and Fostering Social Relatedness through Team Effort Contributions in a Social Physical Activity App
by: Young, Faith, et al.
Published: (2025)
by: Young, Faith, et al.
Published: (2025)
VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness
by: Warsinke, Maximilian, et al.
Published: (2024)
by: Warsinke, Maximilian, et al.
Published: (2024)
Generation and Evaluation in the Human Invention Process through the Lens of Game Design
by: Collins, Katherine M., et al.
Published: (2025)
by: Collins, Katherine M., et al.
Published: (2025)
Smell with Genji: Rediscovering Human Perception through an Olfactory Game with AI
by: Chen, Awu, et al.
Published: (2026)
by: Chen, Awu, et al.
Published: (2026)
Bounded Autonomy: Controlling LLM Characters in Live Multiplayer Games
by: Guo, Yunjia, et al.
Published: (2026)
by: Guo, Yunjia, et al.
Published: (2026)
Role-Playing Simulation Games using ChatGPT
by: Stampfl, Rita, et al.
Published: (2024)
by: Stampfl, Rita, et al.
Published: (2024)
Purrfessor: A Fine-tuned Multimodal LLaVA Diet Health Chatbot
by: Lu, Linqi, et al.
Published: (2024)
by: Lu, Linqi, et al.
Published: (2024)
ComplLLM: Fine-tuning LLMs to Discover Complementary Signals for Decision-making
by: Guo, Ziyang, et al.
Published: (2026)
by: Guo, Ziyang, et al.
Published: (2026)
SASG-DA: Sparse-Aware Semantic-Guided Diffusion Augmentation For Myoelectric Gesture Recognition
by: Liu, Chen, et al.
Published: (2025)
by: Liu, Chen, et al.
Published: (2025)
MARLens: Understanding Multi-agent Reinforcement Learning for Traffic Signal Control via Visual Analytics
by: Zhang, Yutian, et al.
Published: (2024)
by: Zhang, Yutian, et al.
Published: (2024)
A Comparative Analysis of Interactive Reinforcement Learning Algorithms in Warehouse Robot Grid Based Environment
by: Bora, Arunabh
Published: (2024)
by: Bora, Arunabh
Published: (2024)
Collaboration Between Human–Robot Interaction Based on CDPR in a Virtual Reality Game Environment
by: Dang Tri Dung, et al.
Published: (2025)
by: Dang Tri Dung, et al.
Published: (2025)
From Fads to Classics -- Analyzing Video Game Trend Evolutions through Steam Tags
by: Grelier, Nicolas, et al.
Published: (2025)
by: Grelier, Nicolas, et al.
Published: (2025)
Bridging Player Intentions: Exploring the Potential of Synchronized Haptic Controllers in Multiplayer Game
by: Hashiura, Kenta, et al.
Published: (2024)
by: Hashiura, Kenta, et al.
Published: (2024)
Where are the Frontlines? A Visualization Approach for Map Control in Team-Based Games
by: Peché, Jonas, et al.
Published: (2025)
by: Peché, Jonas, et al.
Published: (2025)
GameDevDojo -- An Educational Game for Teaching Game Development Concepts
by: Holly, Michael, et al.
Published: (2024)
by: Holly, Michael, et al.
Published: (2024)
Reorienting Learning Game Design in Design-Based Research: a Case Study
by: Mandran, Nadine, et al.
Published: (2024)
by: Mandran, Nadine, et al.
Published: (2024)
Playing 20 Question Game with Policy-Based Reinforcement Learning
by: Hu, Huang, et al.
Published: (2018)
by: Hu, Huang, et al.
Published: (2018)
Ashes or Breath: Exploring Moral Dilemmas of Life and Cultural Legacy through Mixed Reality Gaming
by: Sun, Black, et al.
Published: (2025)
by: Sun, Black, et al.
Published: (2025)
Establishing Awareness through Pointing Gestures during Collaborative Decision-Making in a Wall-Display Environment
by: Maquil, Valérie, et al.
Published: (2024)
by: Maquil, Valérie, et al.
Published: (2024)
Synchronized Realities: Towards Magic Mobile Experiences through Aligned AR
by: Belz, Jan Henry
Published: (2026)
by: Belz, Jan Henry
Published: (2026)
Partnership through Play: Investigating How Long-Distance Couples Use Digital Games to Facilitate Intimacy
by: Devasia, Nisha, et al.
Published: (2025)
by: Devasia, Nisha, et al.
Published: (2025)
Human Agency and Creativity in AI-Assisted Learning Environments
by: Dai, Yun
Published: (2025)
by: Dai, Yun
Published: (2025)
Designing and Evaluating Malinowski's Lens: An AI-Native Educational Game for Ethnographic Learning
by: Hoffmann, Michael, et al.
Published: (2025)
by: Hoffmann, Michael, et al.
Published: (2025)
Complexity of Popularity and Dynamics of Within-Game Achievements in Computer Games
by: da Cunha, Leonardo Ribeiro, et al.
Published: (2024)
by: da Cunha, Leonardo Ribeiro, et al.
Published: (2024)
Games! What are they good for? The Struggle of Serious Game Adoption for Rehabilitation
by: Fonseca, Maria Micaela, et al.
Published: (2025)
by: Fonseca, Maria Micaela, et al.
Published: (2025)
Similar Items
-
Context Informed Incremental Learning Improves Myoelectric Control Performance in Virtual Reality Object Manipulation Tasks
by: Gagné, Gabriel, et al.
Published: (2025) -
MyoKin3X: A Myoelectric Framework for Full-Hand 3D Force Recording
by: Rohleder, Charlotte, et al.
Published: (2026) -
On-Demand Myoelectric Control Using Wake Gestures to Eliminate False Activations During Activities of Daily Living
by: Eddy, Ethan, et al.
Published: (2024) -
Robustness-enhanced Myoelectric Control with GAN-based Open-set Recognition
by: Wang, Cheng, et al.
Published: (2024) -
A Focus of Attention-Based Virtual Training Platform for Pre-Prosthetic Myoelectric Skill Acquisition: A Proof-of-Concept Study
by: Zhang, Xiaochen, et al.
Published: (2026)