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Bibliographic Details
Main Authors: Crilly, Conor, Johnson, Oliver, Lewis, Alexander, Rougier, Jonathan
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2411.14005
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author Crilly, Conor
Johnson, Oliver
Lewis, Alexander
Rougier, Jonathan
author_facet Crilly, Conor
Johnson, Oliver
Lewis, Alexander
Rougier, Jonathan
contents Computer models (simulators) are vital tools for investigating physical processes. Despite their utility, the prohibitive run-time of simulators hinders their direct application for uncertainty quantification. Gaussian process emulators (GPEs) have been used extensively to circumvent the cost of the simulator and are known to perform well on simulators with smooth, stationary output. In reality, many simulators violate these assumptions. Motivated by a finite element simulator which models early stage corrosion of uranium in water vapor, we propose an adaption of the GPE, called the double emulator, specifically for simulators which 'ground' in a considerable volume of their input space. Grounding is the process by which a simulator attains its minimum and can result in violation of the stationarity and smoothness assumptions used in the conventional GPE. We perform numerical experiments comparing the performance of the GPE and double emulator on both the corrosion simulator and synthetic examples.
format Preprint
id arxiv_https___arxiv_org_abs_2411_14005
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle The Double Emulator
Crilly, Conor
Johnson, Oliver
Lewis, Alexander
Rougier, Jonathan
Computation
Computer models (simulators) are vital tools for investigating physical processes. Despite their utility, the prohibitive run-time of simulators hinders their direct application for uncertainty quantification. Gaussian process emulators (GPEs) have been used extensively to circumvent the cost of the simulator and are known to perform well on simulators with smooth, stationary output. In reality, many simulators violate these assumptions. Motivated by a finite element simulator which models early stage corrosion of uranium in water vapor, we propose an adaption of the GPE, called the double emulator, specifically for simulators which 'ground' in a considerable volume of their input space. Grounding is the process by which a simulator attains its minimum and can result in violation of the stationarity and smoothness assumptions used in the conventional GPE. We perform numerical experiments comparing the performance of the GPE and double emulator on both the corrosion simulator and synthetic examples.
title The Double Emulator
topic Computation
url https://arxiv.org/abs/2411.14005