SplatR : Experience Goal Visual Rearrangement with 3D Gaussian Splatting and Dense Feature Matching

Fuente: arXiv
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Autori principali: S, Arjun P, Melnik, Andrew, Nandi, Gora Chand
Natura: Preprint
Pubblicazione: 2024
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author S, Arjun P
Melnik, Andrew
Nandi, Gora Chand
author_facet S, Arjun P
Melnik, Andrew
Nandi, Gora Chand
contents Experience Goal Visual Rearrangement task stands as a foundational challenge within Embodied AI, requiring an agent to construct a robust world model that accurately captures the goal state. The agent uses this world model to restore a shuffled scene to its original configuration, making an accurate representation of the world essential for successfully completing the task. In this work, we present a novel framework that leverages on 3D Gaussian Splatting as a 3D scene representation for experience goal visual rearrangement task. Recent advances in volumetric scene representation like 3D Gaussian Splatting, offer fast rendering of high quality and photo-realistic novel views. Our approach enables the agent to have consistent views of the current and the goal setting of the rearrangement task, which enables the agent to directly compare the goal state and the shuffled state of the world in image space. To compare these views, we propose to use a dense feature matching method with visual features extracted from a foundation model, leveraging its advantages of a more universal feature representation, which facilitates robustness, and generalization. We validate our approach on the AI2-THOR rearrangement challenge benchmark and demonstrate improvements over the current state of the art methods
format Preprint
id arxiv_https___arxiv_org_abs_2411_14322
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle SplatR : Experience Goal Visual Rearrangement with 3D Gaussian Splatting and Dense Feature Matching
S, Arjun P
Melnik, Andrew
Nandi, Gora Chand
Robotics
Computer Vision and Pattern Recognition
Experience Goal Visual Rearrangement task stands as a foundational challenge within Embodied AI, requiring an agent to construct a robust world model that accurately captures the goal state. The agent uses this world model to restore a shuffled scene to its original configuration, making an accurate representation of the world essential for successfully completing the task. In this work, we present a novel framework that leverages on 3D Gaussian Splatting as a 3D scene representation for experience goal visual rearrangement task. Recent advances in volumetric scene representation like 3D Gaussian Splatting, offer fast rendering of high quality and photo-realistic novel views. Our approach enables the agent to have consistent views of the current and the goal setting of the rearrangement task, which enables the agent to directly compare the goal state and the shuffled state of the world in image space. To compare these views, we propose to use a dense feature matching method with visual features extracted from a foundation model, leveraging its advantages of a more universal feature representation, which facilitates robustness, and generalization. We validate our approach on the AI2-THOR rearrangement challenge benchmark and demonstrate improvements over the current state of the art methods
title SplatR : Experience Goal Visual Rearrangement with 3D Gaussian Splatting and Dense Feature Matching
topic Robotics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2411.14322