Multiverse of Greatness: Generating Story Branches with LLMs

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Taveekitworachai, Pittawat, Nimpattanavong, Chollakorn, Gursesli, Mustafa Can, Lanata, Antonio, Guazzini, Andrea, Thawonmas, Ruck
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866915030913515520
author Taveekitworachai, Pittawat
Nimpattanavong, Chollakorn
Gursesli, Mustafa Can
Lanata, Antonio
Guazzini, Andrea
Thawonmas, Ruck
author_facet Taveekitworachai, Pittawat
Nimpattanavong, Chollakorn
Gursesli, Mustafa Can
Lanata, Antonio
Guazzini, Andrea
Thawonmas, Ruck
contents This paper presents Dynamic Context Prompting/Programming (DCP/P), a novel framework for interacting with LLMs to generate graph-based content with a dynamic context window history. While there is an existing study utilizing LLMs to generate a visual novel game, the previous study involved a manual process of output extraction and did not provide flexibility in generating a longer, coherent story. We evaluate DCP/P against our baseline, which does not provide context history to an LLM and only relies on the initial story data. Through objective evaluation, we show that simply providing the LLM with a summary leads to a subpar story compared to additionally providing the LLM with the proper context of the story. We also provide an extensive qualitative analysis and discussion. We qualitatively examine the quality of the objectively best-performing generated game from each approach. In addition, we examine biases in word choices and word sentiment of the generated content. We find a consistent observation with previous studies that LLMs are biased towards certain words, even with a different LLM family. Finally, we provide a comprehensive discussion on opportunities for future studies.
format Preprint
id arxiv_https___arxiv_org_abs_2411_14672
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Multiverse of Greatness: Generating Story Branches with LLMs
Taveekitworachai, Pittawat
Nimpattanavong, Chollakorn
Gursesli, Mustafa Can
Lanata, Antonio
Guazzini, Andrea
Thawonmas, Ruck
Computation and Language
Artificial Intelligence
This paper presents Dynamic Context Prompting/Programming (DCP/P), a novel framework for interacting with LLMs to generate graph-based content with a dynamic context window history. While there is an existing study utilizing LLMs to generate a visual novel game, the previous study involved a manual process of output extraction and did not provide flexibility in generating a longer, coherent story. We evaluate DCP/P against our baseline, which does not provide context history to an LLM and only relies on the initial story data. Through objective evaluation, we show that simply providing the LLM with a summary leads to a subpar story compared to additionally providing the LLM with the proper context of the story. We also provide an extensive qualitative analysis and discussion. We qualitatively examine the quality of the objectively best-performing generated game from each approach. In addition, we examine biases in word choices and word sentiment of the generated content. We find a consistent observation with previous studies that LLMs are biased towards certain words, even with a different LLM family. Finally, we provide a comprehensive discussion on opportunities for future studies.
title Multiverse of Greatness: Generating Story Branches with LLMs
topic Computation and Language
Artificial Intelligence
url https://arxiv.org/abs/2411.14672