TEXGen: a Generative Diffusion Model for Mesh Textures

Fuente: arXiv
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Main Authors: Yu, Xin, Yuan, Ze, Guo, Yuan-Chen, Liu, Ying-Tian, Liu, JianHui, Li, Yangguang, Cao, Yan-Pei, Liang, Ding, Qi, Xiaojuan
Format: Preprint
Published: 2024
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_version_ 1866917844847951872
author Yu, Xin
Yuan, Ze
Guo, Yuan-Chen
Liu, Ying-Tian
Liu, JianHui
Li, Yangguang
Cao, Yan-Pei
Liang, Ding
Qi, Xiaojuan
author_facet Yu, Xin
Yuan, Ze
Guo, Yuan-Chen
Liu, Ying-Tian
Liu, JianHui
Li, Yangguang
Cao, Yan-Pei
Liang, Ding
Qi, Xiaojuan
contents While high-quality texture maps are essential for realistic 3D asset rendering, few studies have explored learning directly in the texture space, especially on large-scale datasets. In this work, we depart from the conventional approach of relying on pre-trained 2D diffusion models for test-time optimization of 3D textures. Instead, we focus on the fundamental problem of learning in the UV texture space itself. For the first time, we train a large diffusion model capable of directly generating high-resolution texture maps in a feed-forward manner. To facilitate efficient learning in high-resolution UV spaces, we propose a scalable network architecture that interleaves convolutions on UV maps with attention layers on point clouds. Leveraging this architectural design, we train a 700 million parameter diffusion model that can generate UV texture maps guided by text prompts and single-view images. Once trained, our model naturally supports various extended applications, including text-guided texture inpainting, sparse-view texture completion, and text-driven texture synthesis. Project page is at http://cvmi-lab.github.io/TEXGen/.
format Preprint
id arxiv_https___arxiv_org_abs_2411_14740
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle TEXGen: a Generative Diffusion Model for Mesh Textures
Yu, Xin
Yuan, Ze
Guo, Yuan-Chen
Liu, Ying-Tian
Liu, JianHui
Li, Yangguang
Cao, Yan-Pei
Liang, Ding
Qi, Xiaojuan
Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
While high-quality texture maps are essential for realistic 3D asset rendering, few studies have explored learning directly in the texture space, especially on large-scale datasets. In this work, we depart from the conventional approach of relying on pre-trained 2D diffusion models for test-time optimization of 3D textures. Instead, we focus on the fundamental problem of learning in the UV texture space itself. For the first time, we train a large diffusion model capable of directly generating high-resolution texture maps in a feed-forward manner. To facilitate efficient learning in high-resolution UV spaces, we propose a scalable network architecture that interleaves convolutions on UV maps with attention layers on point clouds. Leveraging this architectural design, we train a 700 million parameter diffusion model that can generate UV texture maps guided by text prompts and single-view images. Once trained, our model naturally supports various extended applications, including text-guided texture inpainting, sparse-view texture completion, and text-driven texture synthesis. Project page is at http://cvmi-lab.github.io/TEXGen/.
title TEXGen: a Generative Diffusion Model for Mesh Textures
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
url https://arxiv.org/abs/2411.14740