Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connections

Fuente: arXiv
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Main Authors: Zhou, Youwei, Xu, Tianyang, Wu, Cong, Wu, Xiaojun, Kittler, Josef
Format: Preprint
Published: 2024
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author Zhou, Youwei
Xu, Tianyang
Wu, Cong
Wu, Xiaojun
Kittler, Josef
author_facet Zhou, Youwei
Xu, Tianyang
Wu, Cong
Wu, Xiaojun
Kittler, Josef
contents The shared topology of human skeletons motivated the recent investigation of graph convolutional network (GCN) solutions for action recognition. However, most of the existing GCNs rely on the binary connection of two neighboring vertices (joints) formed by an edge (bone), overlooking the potential of constructing multi-vertex convolution structures. Although some studies have attempted to utilize hyper-graphs to represent the topology, they rely on a fixed construction strategy, which limits their adaptivity in uncovering the intricate latent relationships within the action. In this paper, we address this oversight and explore the merits of an adaptive hyper-graph convolutional network (Hyper-GCN) to achieve the aggregation of rich semantic information conveyed by skeleton vertices. In particular, our Hyper-GCN adaptively optimises the hyper-graphs during training, revealing the action-driven multi-vertex relations. Besides, virtual connections are often designed to support efficient feature aggregation, implicitly extending the spectrum of dependencies within the skeleton. By injecting virtual connections into hyper-graphs, the semantic clues of diverse action categories can be highlighted. The results of experiments conducted on the NTU-60, NTU-120, and NW-UCLA datasets demonstrate the merits of our Hyper-GCN, compared to the state-of-the-art methods. The code is available at https://github.com/6UOOON9/Hyper-GCN.
format Preprint
id arxiv_https___arxiv_org_abs_2411_14796
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connections
Zhou, Youwei
Xu, Tianyang
Wu, Cong
Wu, Xiaojun
Kittler, Josef
Computer Vision and Pattern Recognition
Machine Learning
The shared topology of human skeletons motivated the recent investigation of graph convolutional network (GCN) solutions for action recognition. However, most of the existing GCNs rely on the binary connection of two neighboring vertices (joints) formed by an edge (bone), overlooking the potential of constructing multi-vertex convolution structures. Although some studies have attempted to utilize hyper-graphs to represent the topology, they rely on a fixed construction strategy, which limits their adaptivity in uncovering the intricate latent relationships within the action. In this paper, we address this oversight and explore the merits of an adaptive hyper-graph convolutional network (Hyper-GCN) to achieve the aggregation of rich semantic information conveyed by skeleton vertices. In particular, our Hyper-GCN adaptively optimises the hyper-graphs during training, revealing the action-driven multi-vertex relations. Besides, virtual connections are often designed to support efficient feature aggregation, implicitly extending the spectrum of dependencies within the skeleton. By injecting virtual connections into hyper-graphs, the semantic clues of diverse action categories can be highlighted. The results of experiments conducted on the NTU-60, NTU-120, and NW-UCLA datasets demonstrate the merits of our Hyper-GCN, compared to the state-of-the-art methods. The code is available at https://github.com/6UOOON9/Hyper-GCN.
title Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connections
topic Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2411.14796