Morph: A Motion-free Physics Optimization Framework for Human Motion Generation

Fuente: arXiv
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Hauptverfasser: Li, Zhuo, Luo, Mingshuang, Hou, Ruibing, Zhao, Xin, Liu, Hao, Chang, Hong, Liu, Zimo, Li, Chen
Format: Preprint
Veröffentlicht: 2024
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author Li, Zhuo
Luo, Mingshuang
Hou, Ruibing
Zhao, Xin
Liu, Hao
Chang, Hong
Liu, Zimo
Li, Chen
author_facet Li, Zhuo
Luo, Mingshuang
Hou, Ruibing
Zhao, Xin
Liu, Hao
Chang, Hong
Liu, Zimo
Li, Chen
contents Human motion generation has been widely studied due to its crucial role in areas such as digital humans and humanoid robot control. However, many current motion generation approaches disregard physics constraints, frequently resulting in physically implausible motions with pronounced artifacts such as floating and foot sliding. Meanwhile, training an effective motion physics optimizer with noisy motion data remains largely unexplored. In this paper, we propose \textbf{Morph}, a \textbf{Mo}tion-F\textbf{r}ee \textbf{ph}ysics optimization framework, consisting of a Motion Generator and a Motion Physics Refinement module, for enhancing physical plausibility without relying on expensive real-world motion data. Specifically, the motion generator is responsible for providing large-scale synthetic, noisy motion data, while the motion physics refinement module utilizes these synthetic data to learn a motion imitator within a physics simulator, enforcing physical constraints to project the noisy motions into a physically-plausible space. Additionally, we introduce a prior reward module to enhance the stability of the physics optimization process and generate smoother and more stable motions. These physically refined motions are then used to fine-tune the motion generator, further enhancing its capability. This collaborative training paradigm enables mutual enhancement between the motion generator and the motion physics refinement module, significantly improving practicality and robustness in real-world applications. Experiments on both text-to-motion and music-to-dance generation tasks demonstrate that our framework achieves state-of-the-art motion quality while improving physical plausibility drastically. Project page: https://interestingzhuo.github.io/Morph-Page/.
format Preprint
id arxiv_https___arxiv_org_abs_2411_14951
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Morph: A Motion-free Physics Optimization Framework for Human Motion Generation
Li, Zhuo
Luo, Mingshuang
Hou, Ruibing
Zhao, Xin
Liu, Hao
Chang, Hong
Liu, Zimo
Li, Chen
Computer Vision and Pattern Recognition
Human motion generation has been widely studied due to its crucial role in areas such as digital humans and humanoid robot control. However, many current motion generation approaches disregard physics constraints, frequently resulting in physically implausible motions with pronounced artifacts such as floating and foot sliding. Meanwhile, training an effective motion physics optimizer with noisy motion data remains largely unexplored. In this paper, we propose \textbf{Morph}, a \textbf{Mo}tion-F\textbf{r}ee \textbf{ph}ysics optimization framework, consisting of a Motion Generator and a Motion Physics Refinement module, for enhancing physical plausibility without relying on expensive real-world motion data. Specifically, the motion generator is responsible for providing large-scale synthetic, noisy motion data, while the motion physics refinement module utilizes these synthetic data to learn a motion imitator within a physics simulator, enforcing physical constraints to project the noisy motions into a physically-plausible space. Additionally, we introduce a prior reward module to enhance the stability of the physics optimization process and generate smoother and more stable motions. These physically refined motions are then used to fine-tune the motion generator, further enhancing its capability. This collaborative training paradigm enables mutual enhancement between the motion generator and the motion physics refinement module, significantly improving practicality and robustness in real-world applications. Experiments on both text-to-motion and music-to-dance generation tasks demonstrate that our framework achieves state-of-the-art motion quality while improving physical plausibility drastically. Project page: https://interestingzhuo.github.io/Morph-Page/.
title Morph: A Motion-free Physics Optimization Framework for Human Motion Generation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2411.14951