Design-o-meter: Towards Evaluating and Refining Graphic Designs

Fuente: arXiv
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Autori principali: Goyal, Sahil, Mahajan, Abhinav, Mishra, Swasti, Udhayanan, Prateksha, Shukla, Tripti, Joseph, K J, Srinivasan, Balaji Vasan
Natura: Preprint
Pubblicazione: 2024
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author Goyal, Sahil
Mahajan, Abhinav
Mishra, Swasti
Udhayanan, Prateksha
Shukla, Tripti
Joseph, K J
Srinivasan, Balaji Vasan
author_facet Goyal, Sahil
Mahajan, Abhinav
Mishra, Swasti
Udhayanan, Prateksha
Shukla, Tripti
Joseph, K J
Srinivasan, Balaji Vasan
contents Graphic designs are an effective medium for visual communication. They range from greeting cards to corporate flyers and beyond. Off-late, machine learning techniques are able to generate such designs, which accelerates the rate of content production. An automated way of evaluating their quality becomes critical. Towards this end, we introduce Design-o-meter, a data-driven methodology to quantify the goodness of graphic designs. Further, our approach can suggest modifications to these designs to improve its visual appeal. To the best of our knowledge, Design-o-meter is the first approach that scores and refines designs in a unified framework despite the inherent subjectivity and ambiguity of the setting. Our exhaustive quantitative and qualitative analysis of our approach against baselines adapted for the task (including recent Multimodal LLM-based approaches) brings out the efficacy of our methodology. We hope our work will usher more interest in this important and pragmatic problem setting.
format Preprint
id arxiv_https___arxiv_org_abs_2411_14959
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Design-o-meter: Towards Evaluating and Refining Graphic Designs
Goyal, Sahil
Mahajan, Abhinav
Mishra, Swasti
Udhayanan, Prateksha
Shukla, Tripti
Joseph, K J
Srinivasan, Balaji Vasan
Computer Vision and Pattern Recognition
Artificial Intelligence
Human-Computer Interaction
Graphic designs are an effective medium for visual communication. They range from greeting cards to corporate flyers and beyond. Off-late, machine learning techniques are able to generate such designs, which accelerates the rate of content production. An automated way of evaluating their quality becomes critical. Towards this end, we introduce Design-o-meter, a data-driven methodology to quantify the goodness of graphic designs. Further, our approach can suggest modifications to these designs to improve its visual appeal. To the best of our knowledge, Design-o-meter is the first approach that scores and refines designs in a unified framework despite the inherent subjectivity and ambiguity of the setting. Our exhaustive quantitative and qualitative analysis of our approach against baselines adapted for the task (including recent Multimodal LLM-based approaches) brings out the efficacy of our methodology. We hope our work will usher more interest in this important and pragmatic problem setting.
title Design-o-meter: Towards Evaluating and Refining Graphic Designs
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Human-Computer Interaction
url https://arxiv.org/abs/2411.14959