Learning to Stabilize Faces

Fuente: arXiv
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Main Authors: Bednarik, Jan, Wood, Erroll, Choutas, Vasileios, Bolkart, Timo, Wang, Daoye, Wu, Chenglei, Beeler, Thabo
Format: Preprint
Published: 2024
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author Bednarik, Jan
Wood, Erroll
Choutas, Vasileios
Bolkart, Timo
Wang, Daoye
Wu, Chenglei
Beeler, Thabo
author_facet Bednarik, Jan
Wood, Erroll
Choutas, Vasileios
Bolkart, Timo
Wang, Daoye
Wu, Chenglei
Beeler, Thabo
contents Nowadays, it is possible to scan faces and automatically register them with high quality. However, the resulting face meshes often need further processing: we need to stabilize them to remove unwanted head movement. Stabilization is important for tasks like game development or movie making which require facial expressions to be cleanly separated from rigid head motion. Since manual stabilization is labor-intensive, there have been attempts to automate it. However, previous methods remain impractical: they either still require some manual input, produce imprecise alignments, rely on dubious heuristics and slow optimization, or assume a temporally ordered input. Instead, we present a new learning-based approach that is simple and fully automatic. We treat stabilization as a regression problem: given two face meshes, our network directly predicts the rigid transform between them that brings their skulls into alignment. We generate synthetic training data using a 3D Morphable Model (3DMM), exploiting the fact that 3DMM parameters separate skull motion from facial skin motion. Through extensive experiments we show that our approach outperforms the state-of-the-art both quantitatively and qualitatively on the tasks of stabilizing discrete sets of facial expressions as well as dynamic facial performances. Furthermore, we provide an ablation study detailing the design choices and best practices to help others adopt our approach for their own uses. Supplementary videos can be found on the project webpage syntec-research.github.io/FaceStab.
format Preprint
id arxiv_https___arxiv_org_abs_2411_15074
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Learning to Stabilize Faces
Bednarik, Jan
Wood, Erroll
Choutas, Vasileios
Bolkart, Timo
Wang, Daoye
Wu, Chenglei
Beeler, Thabo
Computer Vision and Pattern Recognition
Machine Learning
Nowadays, it is possible to scan faces and automatically register them with high quality. However, the resulting face meshes often need further processing: we need to stabilize them to remove unwanted head movement. Stabilization is important for tasks like game development or movie making which require facial expressions to be cleanly separated from rigid head motion. Since manual stabilization is labor-intensive, there have been attempts to automate it. However, previous methods remain impractical: they either still require some manual input, produce imprecise alignments, rely on dubious heuristics and slow optimization, or assume a temporally ordered input. Instead, we present a new learning-based approach that is simple and fully automatic. We treat stabilization as a regression problem: given two face meshes, our network directly predicts the rigid transform between them that brings their skulls into alignment. We generate synthetic training data using a 3D Morphable Model (3DMM), exploiting the fact that 3DMM parameters separate skull motion from facial skin motion. Through extensive experiments we show that our approach outperforms the state-of-the-art both quantitatively and qualitatively on the tasks of stabilizing discrete sets of facial expressions as well as dynamic facial performances. Furthermore, we provide an ablation study detailing the design choices and best practices to help others adopt our approach for their own uses. Supplementary videos can be found on the project webpage syntec-research.github.io/FaceStab.
title Learning to Stabilize Faces
topic Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2411.15074