DAGSM: Disentangled Avatar Generation with GS-enhanced Mesh
Fuente:
arXiv
Saved in:
| Main Authors: | Zhuang, Jingyu, Kang, Di, Bao, Linchao, Lin, Liang, Li, Guanbin |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting
by: Shao, Zhijing, et al.
Published: (2024)
by: Shao, Zhijing, et al.
Published: (2024)
Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh
by: Gao, Xiangjun, et al.
Published: (2024)
by: Gao, Xiangjun, et al.
Published: (2024)
MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos
by: Chen, Yushuo, et al.
Published: (2024)
by: Chen, Yushuo, et al.
Published: (2024)
LAGA: Layered 3D Avatar Generation and Customization via Gaussian Splatting
by: Gong, Jia, et al.
Published: (2024)
by: Gong, Jia, et al.
Published: (2024)
SketchFaceGS: Real-Time Sketch-Driven Face Editing and Generation with Gaussian Splatting
by: Li, Bo, et al.
Published: (2026)
by: Li, Bo, et al.
Published: (2026)
Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes
by: Bai, Ziqian, et al.
Published: (2024)
by: Bai, Ziqian, et al.
Published: (2024)
RefracGS: Novel View Synthesis Through Refractive Water Surfaces with 3D Gaussian Ray Tracing
by: Shao, Yiming, et al.
Published: (2026)
by: Shao, Yiming, et al.
Published: (2026)
VRGaussianAvatar: Integrating 3D Gaussian Avatars into VR
by: Song, Hail, et al.
Published: (2026)
by: Song, Hail, et al.
Published: (2026)
GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality
by: Pechko, Anastasiya, et al.
Published: (2025)
by: Pechko, Anastasiya, et al.
Published: (2025)
MeshArt: Generating Articulated Meshes with Structure-Guided Transformers
by: Gao, Daoyi, et al.
Published: (2024)
by: Gao, Daoyi, et al.
Published: (2024)
AvatarMMC: 3D Head Avatar Generation and Editing with Multi-Modal Conditioning
by: Para, Wamiq Reyaz, et al.
Published: (2024)
by: Para, Wamiq Reyaz, et al.
Published: (2024)
Snapmoji: Instant Generation of Animatable Dual-Stylized Avatars
by: Chen, Eric M., et al.
Published: (2025)
by: Chen, Eric M., et al.
Published: (2025)
MeshPad: Interactive Sketch-Conditioned Artist-Reminiscent Mesh Generation and Editing
by: Li, Haoxuan, et al.
Published: (2025)
by: Li, Haoxuan, et al.
Published: (2025)
TreeMeshGPT: Artistic Mesh Generation with Autoregressive Tree Sequencing
by: Lionar, Stefan, et al.
Published: (2025)
by: Lionar, Stefan, et al.
Published: (2025)
GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning
by: Yuan, Ye, et al.
Published: (2023)
by: Yuan, Ye, et al.
Published: (2023)
HHAvatar: Gaussian Head Avatar with Dynamic Hairs
by: Liao, Zhanfeng, et al.
Published: (2023)
by: Liao, Zhanfeng, et al.
Published: (2023)
Inverse Rendering for High-Genus Surface Meshes from Multi-View Images
by: Gao, Xiang, et al.
Published: (2025)
by: Gao, Xiang, et al.
Published: (2025)
MeshTailor: Cutting Seams via Generative Mesh Traversal
by: Ma, Xueqi, et al.
Published: (2026)
by: Ma, Xueqi, et al.
Published: (2026)
Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusion
by: Cao, Dongliang, et al.
Published: (2025)
by: Cao, Dongliang, et al.
Published: (2025)
ARMesh: Autoregressive Mesh Generation via Next-Level-of-Detail Prediction
by: Lei, Jiabao, et al.
Published: (2025)
by: Lei, Jiabao, et al.
Published: (2025)
SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement
by: Boss, Mark, et al.
Published: (2024)
by: Boss, Mark, et al.
Published: (2024)
MeshCoder: LLM-Powered Structured Mesh Code Generation from Point Clouds
by: Dai, Bingquan, et al.
Published: (2025)
by: Dai, Bingquan, et al.
Published: (2025)
MeshOn: Intersection-Free Mesh-to-Mesh Composition
by: Kim, Hyunwoo, et al.
Published: (2026)
by: Kim, Hyunwoo, et al.
Published: (2026)
HiFi-Mesh: High-Fidelity Efficient 3D Mesh Generation via Compact Autoregressive Dependence
by: Li, Yanfeng, et al.
Published: (2026)
by: Li, Yanfeng, et al.
Published: (2026)
PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splatting
by: Zhao, Zhongyuan, et al.
Published: (2024)
by: Zhao, Zhongyuan, et al.
Published: (2024)
MeshFormer: High-Quality Mesh Generation with 3D-Guided Reconstruction Model
by: Liu, Minghua, et al.
Published: (2024)
by: Liu, Minghua, et al.
Published: (2024)
Relightable Gaussian Codec Avatars
by: Saito, Shunsuke, et al.
Published: (2023)
by: Saito, Shunsuke, et al.
Published: (2023)
ProgressiveAvatars: Progressive Animatable 3D Gaussian Avatars
by: Song, Kaiwen, et al.
Published: (2026)
by: Song, Kaiwen, et al.
Published: (2026)
CraftsMan3D: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refiner
by: Li, Weiyu, et al.
Published: (2024)
by: Li, Weiyu, et al.
Published: (2024)
Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining
by: Li, Junxuan, et al.
Published: (2026)
by: Li, Junxuan, et al.
Published: (2026)
Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scale
by: Hao, Zekun, et al.
Published: (2024)
by: Hao, Zekun, et al.
Published: (2024)
MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly
by: Xu, Rui, et al.
Published: (2025)
by: Xu, Rui, et al.
Published: (2025)
MeshLLM: Empowering Large Language Models to Progressively Understand and Generate 3D Mesh
by: Fang, Shuangkang, et al.
Published: (2025)
by: Fang, Shuangkang, et al.
Published: (2025)
EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars
by: Chen, Jianchun, et al.
Published: (2024)
by: Chen, Jianchun, et al.
Published: (2024)
FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embedding
by: Xiang, Jun, et al.
Published: (2023)
by: Xiang, Jun, et al.
Published: (2023)
PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatars
by: Kaltheuner, Julian, et al.
Published: (2026)
by: Kaltheuner, Julian, et al.
Published: (2026)
DEGAS: Detailed Expressions on Full-Body Gaussian Avatars
by: Shao, Zhijing, et al.
Published: (2024)
by: Shao, Zhijing, et al.
Published: (2024)
Scaling Mesh Generation via Compressive Tokenization
by: Weng, Haohan, et al.
Published: (2024)
by: Weng, Haohan, et al.
Published: (2024)
On the Skinning of Gaussian Avatars
by: Zioulis, Nikolaos, et al.
Published: (2025)
by: Zioulis, Nikolaos, et al.
Published: (2025)
QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning
by: Zhang, Yiheng, et al.
Published: (2026)
by: Zhang, Yiheng, et al.
Published: (2026)
Similar Items
-
SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting
by: Shao, Zhijing, et al.
Published: (2024) -
Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh
by: Gao, Xiangjun, et al.
Published: (2024) -
MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos
by: Chen, Yushuo, et al.
Published: (2024) -
LAGA: Layered 3D Avatar Generation and Customization via Gaussian Splatting
by: Gong, Jia, et al.
Published: (2024) -
SketchFaceGS: Real-Time Sketch-Driven Face Editing and Generation with Gaussian Splatting
by: Li, Bo, et al.
Published: (2026)