Influence functions and regularity tangents for efficient active learning

Fuente: arXiv
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Autor principal: Eaton, Frederik
Formato: Preprint
Publicado: 2024
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author Eaton, Frederik
author_facet Eaton, Frederik
contents In this paper we describe an efficient method for providing a regression model with a sense of curiosity about its data. In the field of machine learning, our framework for representing curiosity is called Active Learning, which concerns the problem of automatically choosing data points for which to query labels in the semi-supervised setting. The methods we propose are based on computing a "regularity tangent" vector that can be calculated (with only a constant slow-down) together with the model's parameter vector during training. We then take the inner product of this tangent vector with the gradient vector of the model's loss at a given data point to obtain a measure of the influence of that point on the complexity of the model. In the simplest instantiation, there is only a single regularity tangent vector, of the same dimension as the parameter vector. Thus, in the proposed technique, once training is complete, evaluating our "curiosity" about a potential query data point can be done as quickly as calculating the model's loss gradient at that point. The new vector only doubles the amount of storage required by the model. We show that the quantity computed by our technique is an example of an "influence function", and that it measures the expected squared change in model complexity incurred by up-weighting a given data point. We propose a number of ways for using this and other related quantities to choose new training data points for a regression model.
format Preprint
id arxiv_https___arxiv_org_abs_2411_15292
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Influence functions and regularity tangents for efficient active learning
Eaton, Frederik
Machine Learning
Artificial Intelligence
Statistics Theory
In this paper we describe an efficient method for providing a regression model with a sense of curiosity about its data. In the field of machine learning, our framework for representing curiosity is called Active Learning, which concerns the problem of automatically choosing data points for which to query labels in the semi-supervised setting. The methods we propose are based on computing a "regularity tangent" vector that can be calculated (with only a constant slow-down) together with the model's parameter vector during training. We then take the inner product of this tangent vector with the gradient vector of the model's loss at a given data point to obtain a measure of the influence of that point on the complexity of the model. In the simplest instantiation, there is only a single regularity tangent vector, of the same dimension as the parameter vector. Thus, in the proposed technique, once training is complete, evaluating our "curiosity" about a potential query data point can be done as quickly as calculating the model's loss gradient at that point. The new vector only doubles the amount of storage required by the model. We show that the quantity computed by our technique is an example of an "influence function", and that it measures the expected squared change in model complexity incurred by up-weighting a given data point. We propose a number of ways for using this and other related quantities to choose new training data points for a regression model.
title Influence functions and regularity tangents for efficient active learning
topic Machine Learning
Artificial Intelligence
Statistics Theory
url https://arxiv.org/abs/2411.15292