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Main Authors: Wen, Long, Li, Shixin, Zhang, Yu, Huang, Yuhong, Lin, Jianjie, Pan, Fengjunjie, Bing, Zhenshan, Knoll, Alois
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2411.15476
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author Wen, Long
Li, Shixin
Zhang, Yu
Huang, Yuhong
Lin, Jianjie
Pan, Fengjunjie
Bing, Zhenshan
Knoll, Alois
author_facet Wen, Long
Li, Shixin
Zhang, Yu
Huang, Yuhong
Lin, Jianjie
Pan, Fengjunjie
Bing, Zhenshan
Knoll, Alois
contents 3D Gaussian Splatting (3DGS) allows flexible adjustments to scene representation, enabling continuous optimization of scene quality during dense visual simultaneous localization and mapping (SLAM) in static environments. However, 3DGS faces challenges in handling environmental disturbances from dynamic objects with irregular movement, leading to degradation in both camera tracking accuracy and map reconstruction quality. To address this challenge, we develop an RGB-D dense SLAM which is called Gaussian Splatting SLAM in Dynamic Environments (Gassidy). This approach calculates Gaussians to generate rendering loss flows for each environmental component based on a designed photometric-geometric loss function. To distinguish and filter environmental disturbances, we iteratively analyze rendering loss flows to detect features characterized by changes in loss values between dynamic objects and static components. This process ensures a clean environment for accurate scene reconstruction. Compared to state-of-the-art SLAM methods, experimental results on open datasets show that Gassidy improves camera tracking precision by up to 97.9% and enhances map quality by up to 6%.
format Preprint
id arxiv_https___arxiv_org_abs_2411_15476
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Gassidy: Gaussian Splatting SLAM in Dynamic Environments
Wen, Long
Li, Shixin
Zhang, Yu
Huang, Yuhong
Lin, Jianjie
Pan, Fengjunjie
Bing, Zhenshan
Knoll, Alois
Robotics
3D Gaussian Splatting (3DGS) allows flexible adjustments to scene representation, enabling continuous optimization of scene quality during dense visual simultaneous localization and mapping (SLAM) in static environments. However, 3DGS faces challenges in handling environmental disturbances from dynamic objects with irregular movement, leading to degradation in both camera tracking accuracy and map reconstruction quality. To address this challenge, we develop an RGB-D dense SLAM which is called Gaussian Splatting SLAM in Dynamic Environments (Gassidy). This approach calculates Gaussians to generate rendering loss flows for each environmental component based on a designed photometric-geometric loss function. To distinguish and filter environmental disturbances, we iteratively analyze rendering loss flows to detect features characterized by changes in loss values between dynamic objects and static components. This process ensures a clean environment for accurate scene reconstruction. Compared to state-of-the-art SLAM methods, experimental results on open datasets show that Gassidy improves camera tracking precision by up to 97.9% and enhances map quality by up to 6%.
title Gassidy: Gaussian Splatting SLAM in Dynamic Environments
topic Robotics
url https://arxiv.org/abs/2411.15476