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| Main Authors: | , , , , , |
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| Format: | Preprint |
| Published: |
2024
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| Subjects: | |
| Online Access: | https://arxiv.org/abs/2411.15583 |
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| _version_ | 1866915031553146880 |
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| author | Zhang, Yawen Zhou, Han Jiang, Zhoumingju Tang, Zilu Luo, Tao Lei, Qinyuan |
| author_facet | Zhang, Yawen Zhou, Han Jiang, Zhoumingju Tang, Zilu Luo, Tao Lei, Qinyuan |
| contents | Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study conducted a systematic review and meta-analysis focusing on how different viewing modalities, including intervened rotation, avatar assistance, guidance cues, and perspective shifting, influence the CVR experience. The study has screened 3444 papers (between 01/01/2013 and 17/06/2023) and selected 45 for systematic review, 13 of which also for meta-analysis. We conducted separate random-effects meta-analysis and applied Robust Variance Estimation to examine CVR viewing modalities and user experience outcomes. Evidence from experiments was synthesized as differences between standardized mean differences (SMDs) of user experience of control group ("Swivel-Chair" CVR) and experiment groups. To our surprise, we found inconsistencies in the effect sizes across different studies, even with the same viewing modalities. Moreover, in these studies, terms such as "presence," "immersion," and "narrative engagement" were often used interchangeably. Their irregular use of questionnaires, overreliance on self-developed questionnaires, and incomplete data reporting may have led to unrigorous evaluations of CVR experiences. This study contributes to Human-Computer Interaction (HCI) research by identifying gaps in CVR research, emphasizing the need for standardization of terminologies and methodologies to enhance the reliability and comparability of future CVR research. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2411_15583 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Exploring Viewing Modalities in Cinematic Virtual Reality: A Systematic Review and Meta-Analysis of Challenges in Evaluating User Experience Zhang, Yawen Zhou, Han Jiang, Zhoumingju Tang, Zilu Luo, Tao Lei, Qinyuan Human-Computer Interaction Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study conducted a systematic review and meta-analysis focusing on how different viewing modalities, including intervened rotation, avatar assistance, guidance cues, and perspective shifting, influence the CVR experience. The study has screened 3444 papers (between 01/01/2013 and 17/06/2023) and selected 45 for systematic review, 13 of which also for meta-analysis. We conducted separate random-effects meta-analysis and applied Robust Variance Estimation to examine CVR viewing modalities and user experience outcomes. Evidence from experiments was synthesized as differences between standardized mean differences (SMDs) of user experience of control group ("Swivel-Chair" CVR) and experiment groups. To our surprise, we found inconsistencies in the effect sizes across different studies, even with the same viewing modalities. Moreover, in these studies, terms such as "presence," "immersion," and "narrative engagement" were often used interchangeably. Their irregular use of questionnaires, overreliance on self-developed questionnaires, and incomplete data reporting may have led to unrigorous evaluations of CVR experiences. This study contributes to Human-Computer Interaction (HCI) research by identifying gaps in CVR research, emphasizing the need for standardization of terminologies and methodologies to enhance the reliability and comparability of future CVR research. |
| title | Exploring Viewing Modalities in Cinematic Virtual Reality: A Systematic Review and Meta-Analysis of Challenges in Evaluating User Experience |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2411.15583 |