Quark: Real-time, High-resolution, and General Neural View Synthesis

Fuente: arXiv
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Autori principali: Flynn, John, Broxton, Michael, Murmann, Lukas, Chai, Lucy, DuVall, Matthew, Godard, Clément, Heal, Kathryn, Kaza, Srinivas, Lombardi, Stephen, Luo, Xuan, Achar, Supreeth, Prabhu, Kira, Sun, Tiancheng, Tsai, Lynn, Overbeck, Ryan
Natura: Preprint
Pubblicazione: 2024
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author Flynn, John
Broxton, Michael
Murmann, Lukas
Chai, Lucy
DuVall, Matthew
Godard, Clément
Heal, Kathryn
Kaza, Srinivas
Lombardi, Stephen
Luo, Xuan
Achar, Supreeth
Prabhu, Kira
Sun, Tiancheng
Tsai, Lynn
Overbeck, Ryan
author_facet Flynn, John
Broxton, Michael
Murmann, Lukas
Chai, Lucy
DuVall, Matthew
Godard, Clément
Heal, Kathryn
Kaza, Srinivas
Lombardi, Stephen
Luo, Xuan
Achar, Supreeth
Prabhu, Kira
Sun, Tiancheng
Tsai, Lynn
Overbeck, Ryan
contents We present a novel neural algorithm for performing high-quality, high-resolution, real-time novel view synthesis. From a sparse set of input RGB images or videos streams, our network both reconstructs the 3D scene and renders novel views at 1080p resolution at 30fps on an NVIDIA A100. Our feed-forward network generalizes across a wide variety of datasets and scenes and produces state-of-the-art quality for a real-time method. Our quality approaches, and in some cases surpasses, the quality of some of the top offline methods. In order to achieve these results we use a novel combination of several key concepts, and tie them together into a cohesive and effective algorithm. We build on previous works that represent the scene using semi-transparent layers and use an iterative learned render-and-refine approach to improve those layers. Instead of flat layers, our method reconstructs layered depth maps (LDMs) that efficiently represent scenes with complex depth and occlusions. The iterative update steps are embedded in a multi-scale, UNet-style architecture to perform as much compute as possible at reduced resolution. Within each update step, to better aggregate the information from multiple input views, we use a specialized Transformer-based network component. This allows the majority of the per-input image processing to be performed in the input image space, as opposed to layer space, further increasing efficiency. Finally, due to the real-time nature of our reconstruction and rendering, we dynamically create and discard the internal 3D geometry for each frame, generating the LDM for each view. Taken together, this produces a novel and effective algorithm for view synthesis. Through extensive evaluation, we demonstrate that we achieve state-of-the-art quality at real-time rates. Project page: https://quark-3d.github.io/
format Preprint
id arxiv_https___arxiv_org_abs_2411_16680
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Quark: Real-time, High-resolution, and General Neural View Synthesis
Flynn, John
Broxton, Michael
Murmann, Lukas
Chai, Lucy
DuVall, Matthew
Godard, Clément
Heal, Kathryn
Kaza, Srinivas
Lombardi, Stephen
Luo, Xuan
Achar, Supreeth
Prabhu, Kira
Sun, Tiancheng
Tsai, Lynn
Overbeck, Ryan
Computer Vision and Pattern Recognition
Graphics
Machine Learning
We present a novel neural algorithm for performing high-quality, high-resolution, real-time novel view synthesis. From a sparse set of input RGB images or videos streams, our network both reconstructs the 3D scene and renders novel views at 1080p resolution at 30fps on an NVIDIA A100. Our feed-forward network generalizes across a wide variety of datasets and scenes and produces state-of-the-art quality for a real-time method. Our quality approaches, and in some cases surpasses, the quality of some of the top offline methods. In order to achieve these results we use a novel combination of several key concepts, and tie them together into a cohesive and effective algorithm. We build on previous works that represent the scene using semi-transparent layers and use an iterative learned render-and-refine approach to improve those layers. Instead of flat layers, our method reconstructs layered depth maps (LDMs) that efficiently represent scenes with complex depth and occlusions. The iterative update steps are embedded in a multi-scale, UNet-style architecture to perform as much compute as possible at reduced resolution. Within each update step, to better aggregate the information from multiple input views, we use a specialized Transformer-based network component. This allows the majority of the per-input image processing to be performed in the input image space, as opposed to layer space, further increasing efficiency. Finally, due to the real-time nature of our reconstruction and rendering, we dynamically create and discard the internal 3D geometry for each frame, generating the LDM for each view. Taken together, this produces a novel and effective algorithm for view synthesis. Through extensive evaluation, we demonstrate that we achieve state-of-the-art quality at real-time rates. Project page: https://quark-3d.github.io/
title Quark: Real-time, High-resolution, and General Neural View Synthesis
topic Computer Vision and Pattern Recognition
Graphics
Machine Learning
url https://arxiv.org/abs/2411.16680