Motion-Aware Animatable Gaussian Avatars Deblurring
Fuente:
arXiv
Saved in:
| Main Authors: | Niu, Muyao, Zhan, Yifan, Zhu, Qingtian, Li, Zhuoxiao, Wang, Wei, Zhong, Zhihang, Sun, Xiao, Zheng, Yinqiang |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
AniCrafter: Customizing Realistic Human-Centric Animation via Avatar-Background Conditioning in Video Diffusion Models
by: Niu, Muyao, et al.
Published: (2025)
by: Niu, Muyao, et al.
Published: (2025)
R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatars
by: Zhan, Yifan, et al.
Published: (2025)
by: Zhan, Yifan, et al.
Published: (2025)
ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatars
by: Zhan, Yifan, et al.
Published: (2024)
by: Zhan, Yifan, et al.
Published: (2024)
KFD-NeRF: Rethinking Dynamic NeRF with Kalman Filter
by: Zhan, Yifan, et al.
Published: (2024)
by: Zhan, Yifan, et al.
Published: (2024)
Sequential Gaussian Avatars with Hierarchical Motion Context
by: Xu, Wangze, et al.
Published: (2024)
by: Xu, Wangze, et al.
Published: (2024)
Adversarial Attacks on Event-Based Pedestrian Detectors: A Physical Approach
by: Lin, Guixu, et al.
Published: (2025)
by: Lin, Guixu, et al.
Published: (2025)
RS-NeRF: Neural Radiance Fields from Rolling Shutter Images
by: Niu, Muyao, et al.
Published: (2024)
by: Niu, Muyao, et al.
Published: (2024)
Physics-Based Adversarial Attack on Near-Infrared Human Detector for Nighttime Surveillance Camera Systems
by: Niu, Muyao, et al.
Published: (2024)
by: Niu, Muyao, et al.
Published: (2024)
Tree-NeRV: A Tree-Structured Neural Representation for Efficient Non-Uniform Video Encoding
by: Zhao, Jiancheng, et al.
Published: (2025)
by: Zhao, Jiancheng, et al.
Published: (2025)
Fooling Polarization-based Vision using Locally Controllable Polarizing Projection
by: Li, Zhuoxiao, et al.
Published: (2023)
by: Li, Zhuoxiao, et al.
Published: (2023)
Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos
by: Luo, Xianrui, et al.
Published: (2025)
by: Luo, Xianrui, et al.
Published: (2025)
MOFA-Video: Controllable Image Animation via Generative Motion Field Adaptions in Frozen Image-to-Video Diffusion Model
by: Niu, Muyao, et al.
Published: (2024)
by: Niu, Muyao, et al.
Published: (2024)
Within the Dynamic Context: Inertia-aware 3D Human Modeling with Pose Sequence
by: Chen, Yutong, et al.
Published: (2024)
by: Chen, Yutong, et al.
Published: (2024)
Robustifying Fourier Features Embeddings for Implicit Neural Representations
by: Ma, Mingze, et al.
Published: (2025)
by: Ma, Mingze, et al.
Published: (2025)
MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Masks
by: Liu, Yifei, et al.
Published: (2024)
by: Liu, Yifei, et al.
Published: (2024)
Interactive Rendering of Relightable and Animatable Gaussian Avatars
by: Zhan, Youyi, et al.
Published: (2024)
by: Zhan, Youyi, et al.
Published: (2024)
RPBG: Towards Robust Neural Point-based Graphics in the Wild
by: Zhu, Qingtian, et al.
Published: (2024)
by: Zhu, Qingtian, et al.
Published: (2024)
STG-Avatar: Animatable Human Avatars via Spacetime Gaussian
by: Jiang, Guangan, et al.
Published: (2025)
by: Jiang, Guangan, et al.
Published: (2025)
Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling
by: Li, Zhe, et al.
Published: (2023)
by: Li, Zhe, et al.
Published: (2023)
KaoLRM: Repurposing Pre-trained Large Reconstruction Models for Parametric 3D Face Reconstruction
by: Zhu, Qingtian, et al.
Published: (2026)
by: Zhu, Qingtian, et al.
Published: (2026)
GaussianAvatar-Editor: Photorealistic Animatable Gaussian Head Avatar Editor
by: Liu, Xiangyue, et al.
Published: (2025)
by: Liu, Xiangyue, et al.
Published: (2025)
FlexAvatar: Flexible Large Reconstruction Model for Animatable Gaussian Head Avatars with Detailed Deformation
by: Peng, Cheng, et al.
Published: (2025)
by: Peng, Cheng, et al.
Published: (2025)
Composing Driving Worlds through Disentangled Control for Adversarial Scenario Generation
by: Zhan, Yifan, et al.
Published: (2026)
by: Zhan, Yifan, et al.
Published: (2026)
LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer
by: Lin, Siyou, et al.
Published: (2024)
by: Lin, Siyou, et al.
Published: (2024)
GaussianMotion: End-to-End Learning of Animatable Gaussian Avatars with Pose Guidance from Text
by: Shim, Gyumin, et al.
Published: (2025)
by: Shim, Gyumin, et al.
Published: (2025)
BSGS: Bi-stage 3D Gaussian Splatting for Camera Motion Deblurring
by: Zhao, An, et al.
Published: (2025)
by: Zhao, An, et al.
Published: (2025)
Generalizable and Animatable Gaussian Head Avatar
by: Chu, Xuangeng, et al.
Published: (2024)
by: Chu, Xuangeng, et al.
Published: (2024)
MUA: Mobile Ultra-detailed Animatable Avatars
by: Zhu, Heming, et al.
Published: (2026)
by: Zhu, Heming, et al.
Published: (2026)
ProgressiveAvatars: Progressive Animatable 3D Gaussian Avatars
by: Song, Kaiwen, et al.
Published: (2026)
by: Song, Kaiwen, et al.
Published: (2026)
AvatarMakeup: Realistic Makeup Transfer for 3D Animatable Head Avatars
by: Zhong, Yiming, et al.
Published: (2025)
by: Zhong, Yiming, et al.
Published: (2025)
AniGaussian: Animatable Gaussian Avatar with Pose-guided Deformation
by: Li, Mengtian, et al.
Published: (2025)
by: Li, Mengtian, et al.
Published: (2025)
3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting
by: Qian, Zhiyin, et al.
Published: (2023)
by: Qian, Zhiyin, et al.
Published: (2023)
AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splatting
by: Mir, Aymen, et al.
Published: (2025)
by: Mir, Aymen, et al.
Published: (2025)
RealityAvatar: Towards Realistic Loose Clothing Modeling in Animatable 3D Gaussian Avatars
by: Li, Yahui, et al.
Published: (2025)
by: Li, Yahui, et al.
Published: (2025)
2DGS-Avatar: Animatable High-fidelity Clothed Avatar via 2D Gaussian Splatting
by: Yan, Qipeng, et al.
Published: (2025)
by: Yan, Qipeng, et al.
Published: (2025)
AvatarVTON: 4D Virtual Try-On for Animatable Avatars
by: Jiang, Zicheng, et al.
Published: (2025)
by: Jiang, Zicheng, et al.
Published: (2025)
Motion-Aware Adaptive Pixel Pruning for Efficient Local Motion Deblurring
by: Shang, Wei, et al.
Published: (2025)
by: Shang, Wei, et al.
Published: (2025)
DeblurGS: Gaussian Splatting for Camera Motion Blur
by: Oh, Jeongtaek, et al.
Published: (2024)
by: Oh, Jeongtaek, et al.
Published: (2024)
3D Gaussian Blendshapes for Head Avatar Animation
by: Ma, Shengjie, et al.
Published: (2024)
by: Ma, Shengjie, et al.
Published: (2024)
Motion Blur Decomposition with Cross-shutter Guidance
by: Ji, Xiang, et al.
Published: (2024)
by: Ji, Xiang, et al.
Published: (2024)
Similar Items
-
AniCrafter: Customizing Realistic Human-Centric Animation via Avatar-Background Conditioning in Video Diffusion Models
by: Niu, Muyao, et al.
Published: (2025) -
R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatars
by: Zhan, Yifan, et al.
Published: (2025) -
ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatars
by: Zhan, Yifan, et al.
Published: (2024) -
KFD-NeRF: Rethinking Dynamic NeRF with Kalman Filter
by: Zhan, Yifan, et al.
Published: (2024) -
Sequential Gaussian Avatars with Hierarchical Motion Context
by: Xu, Wangze, et al.
Published: (2024)