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Autori principali: Nuthall, Georgina, Bowden, Richard, Mendez, Oscar
Natura: Preprint
Pubblicazione: 2024
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Accesso online:https://arxiv.org/abs/2411.16940
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author Nuthall, Georgina
Bowden, Richard
Mendez, Oscar
author_facet Nuthall, Georgina
Bowden, Richard
Mendez, Oscar
contents As robots increasingly coexist with humans, they must navigate complex, dynamic environments rich in visual information and implicit social dynamics, like when to yield or move through crowds. Addressing these challenges requires significant advances in vision-based sensing and a deeper understanding of socio-dynamic factors, particularly in tasks like navigation. To facilitate this, robotics researchers need advanced simulation platforms offering dynamic, photorealistic environments with realistic actors. Unfortunately, most existing simulators fall short, prioritizing geometric accuracy over visual fidelity, and employing unrealistic agents with fixed trajectories and low-quality visuals. To overcome these limitations, we developed a simulator that incorporates three essential elements: (1) photorealistic neural rendering of environments, (2) neurally animated human entities with behavior management, and (3) an ego-centric robotic agent providing multi-sensor output. By utilizing advanced neural rendering techniques in a dual-NeRF simulator, our system produces high-fidelity, photorealistic renderings of both environments and human entities. Additionally, it integrates a state-of-the-art Social Force Model to model dynamic human-human and human-robot interactions, creating the first photorealistic and accessible human-robot simulation system powered by neural rendering.
format Preprint
id arxiv_https___arxiv_org_abs_2411_16940
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle The Radiance of Neural Fields: Democratizing Photorealistic and Dynamic Robotic Simulation
Nuthall, Georgina
Bowden, Richard
Mendez, Oscar
Robotics
As robots increasingly coexist with humans, they must navigate complex, dynamic environments rich in visual information and implicit social dynamics, like when to yield or move through crowds. Addressing these challenges requires significant advances in vision-based sensing and a deeper understanding of socio-dynamic factors, particularly in tasks like navigation. To facilitate this, robotics researchers need advanced simulation platforms offering dynamic, photorealistic environments with realistic actors. Unfortunately, most existing simulators fall short, prioritizing geometric accuracy over visual fidelity, and employing unrealistic agents with fixed trajectories and low-quality visuals. To overcome these limitations, we developed a simulator that incorporates three essential elements: (1) photorealistic neural rendering of environments, (2) neurally animated human entities with behavior management, and (3) an ego-centric robotic agent providing multi-sensor output. By utilizing advanced neural rendering techniques in a dual-NeRF simulator, our system produces high-fidelity, photorealistic renderings of both environments and human entities. Additionally, it integrates a state-of-the-art Social Force Model to model dynamic human-human and human-robot interactions, creating the first photorealistic and accessible human-robot simulation system powered by neural rendering.
title The Radiance of Neural Fields: Democratizing Photorealistic and Dynamic Robotic Simulation
topic Robotics
url https://arxiv.org/abs/2411.16940