4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction
Fuente:
arXiv
Saved in:
| Main Authors: | Cho, Woong Oh, Cho, In, Kim, Seoha, Bae, Jeongmin, Uh, Youngjung, Kim, Seon Joo |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Seam360GS: Seamless 360° Gaussian Splatting from Real-World Omnidirectional Images
by: Shin, Changha, et al.
Published: (2025)
by: Shin, Changha, et al.
Published: (2025)
Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting
by: Bae, Jeongmin, et al.
Published: (2024)
by: Bae, Jeongmin, et al.
Published: (2024)
Compensating Spatiotemporally Inconsistent Observations for Online Dynamic 3D Gaussian Splatting
by: Yun, Youngsik, et al.
Published: (2025)
by: Yun, Youngsik, et al.
Published: (2025)
TetraSDF: Precise Mesh Extraction with Multi-resolution Tetrahedral Grid
by: Oh, Seonghun, et al.
Published: (2025)
by: Oh, Seonghun, et al.
Published: (2025)
DSD-GS: Dynamic-Static Decomposition of Gaussian Splatting for Efficient and High-Fidelity Dynamic Scene Reconstruction
by: Han, Youngtae, et al.
Published: (2026)
by: Han, Youngtae, et al.
Published: (2026)
Rethinking Open-Vocabulary Segmentation of Radiance Fields in 3D Space
by: Lee, Hyunjee, et al.
Published: (2024)
by: Lee, Hyunjee, et al.
Published: (2024)
Sync-NeRF: Generalizing Dynamic NeRFs to Unsynchronized Videos
by: Kim, Seoha, et al.
Published: (2023)
by: Kim, Seoha, et al.
Published: (2023)
PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction
by: Deng, Yinan, et al.
Published: (2026)
by: Deng, Yinan, et al.
Published: (2026)
MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes
by: Zhang, Xinjie, et al.
Published: (2024)
by: Zhang, Xinjie, et al.
Published: (2024)
VideoFrom3D: 3D Scene Video Generation via Complementary Image and Video Diffusion Models
by: Kim, Geonung, et al.
Published: (2025)
by: Kim, Geonung, et al.
Published: (2025)
TIDI-GS: Floater Suppression in 3D Gaussian Splatting for Enhanced Indoor Scene Fidelity
by: Yang, Sooyeun, et al.
Published: (2026)
by: Yang, Sooyeun, et al.
Published: (2026)
CoherentRaster: Efficient 3D Gaussian Splatting for Light Field Displays
by: Sim, Gyujin, et al.
Published: (2026)
by: Sim, Gyujin, et al.
Published: (2026)
SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model
by: Li, Da, et al.
Published: (2025)
by: Li, Da, et al.
Published: (2025)
Space-Time Forecasting of Dynamic Scenes with Motion-aware Gaussian Grouping
by: Lee, Junmyeong, et al.
Published: (2026)
by: Lee, Junmyeong, et al.
Published: (2026)
Two-Stage Gaussian Splatting Optimization for Outdoor Scene Reconstruction
by: Pintani, Deborah, et al.
Published: (2025)
by: Pintani, Deborah, et al.
Published: (2025)
Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes
by: Javed, Saqib, et al.
Published: (2024)
by: Javed, Saqib, et al.
Published: (2024)
OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering
by: Liu, Shiyong, et al.
Published: (2025)
by: Liu, Shiyong, et al.
Published: (2025)
GTLR-GS: Geometry-Texture Aware LiDAR-Regularized 3D Gaussian Splatting for Realistic Scene Reconstruction
by: Fang, Yan, et al.
Published: (2026)
by: Fang, Yan, et al.
Published: (2026)
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
by: Wu, Guanjun, et al.
Published: (2023)
by: Wu, Guanjun, et al.
Published: (2023)
Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting
by: Yan, Yunzhi, et al.
Published: (2024)
by: Yan, Yunzhi, et al.
Published: (2024)
Fully Explicit Dynamic Gaussian Splatting
by: Lee, Junoh, et al.
Published: (2024)
by: Lee, Junoh, et al.
Published: (2024)
DualPhys-GS: Dual Physically-Guided 3D Gaussian Splatting for Underwater Scene Reconstruction
by: Li, Jiachen, et al.
Published: (2025)
by: Li, Jiachen, et al.
Published: (2025)
SD-GS: Structured Deformable 3D Gaussians for Efficient Dynamic Scene Reconstruction
by: Yao, Wei, et al.
Published: (2025)
by: Yao, Wei, et al.
Published: (2025)
HydroGaussian: Physically‐Guided Hierarchical Gaussian Splatting for Underwater Scene Reconstruction
by: Xinyu Shi, et al.
Published: (2026)
by: Xinyu Shi, et al.
Published: (2026)
Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstruction
by: Nam, Seungtae, et al.
Published: (2024)
by: Nam, Seungtae, et al.
Published: (2024)
Gaussian Splatting for Large‐Scale Aerial Scene Reconstruction From Ultra‐High‐Resolution Images
by: Qiulin Sun, et al.
Published: (2025)
by: Qiulin Sun, et al.
Published: (2025)
Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction
by: Wang, Yiming, et al.
Published: (2025)
by: Wang, Yiming, et al.
Published: (2025)
FPGS: Feed-Forward Semantic-aware Photorealistic Style Transfer of Large-Scale Gaussian Splatting
by: Kim, GeonU, et al.
Published: (2025)
by: Kim, GeonU, et al.
Published: (2025)
SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
by: Huang, Yi-Hua, et al.
Published: (2023)
by: Huang, Yi-Hua, et al.
Published: (2023)
CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation
by: Liu, Xiangrui, et al.
Published: (2025)
by: Liu, Xiangrui, et al.
Published: (2025)
Robust and High-Fidelity 3D Gaussian Splatting: Fusing Pose Priors and Geometry Constraints for Texture-Deficient Outdoor Scenes
by: Guo, Meijun, et al.
Published: (2025)
by: Guo, Meijun, et al.
Published: (2025)
Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstruction
by: Guo, Fengzhi, et al.
Published: (2025)
by: Guo, Fengzhi, et al.
Published: (2025)
TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and Tracking
by: Guo, Hanzhi, et al.
Published: (2025)
by: Guo, Hanzhi, et al.
Published: (2025)
Laplacian Analysis Meets Dynamics Modelling: Gaussian Splatting for 4D Reconstruction
by: Zhou, Yifan, et al.
Published: (2025)
by: Zhou, Yifan, et al.
Published: (2025)
Plug-and-Play PDE Optimization for 3D Gaussian Splatting: Toward High-Quality Rendering and Reconstruction
by: Mo, Yifan, et al.
Published: (2025)
by: Mo, Yifan, et al.
Published: (2025)
GSsplat: Generalizable Semantic Gaussian Splatting for Novel-view Synthesis in 3D Scenes
by: Xiao, Feng, et al.
Published: (2025)
by: Xiao, Feng, et al.
Published: (2025)
OT-UVGS: Revisiting UV Mapping for Gaussian Splatting as a Capacity Allocation Problem
by: Kim, Byunghyun
Published: (2026)
by: Kim, Byunghyun
Published: (2026)
ODE-GS: Latent ODEs for Dynamic Scene Extrapolation with 3D Gaussian Splatting
by: Wang, Daniel, et al.
Published: (2025)
by: Wang, Daniel, et al.
Published: (2025)
HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face Avatars
by: Serifi, Gent, et al.
Published: (2025)
by: Serifi, Gent, et al.
Published: (2025)
TrackerSplat: Exploiting Point Tracking for Fast and Robust Dynamic 3D Gaussians Reconstruction
by: Yin, Daheng, et al.
Published: (2026)
by: Yin, Daheng, et al.
Published: (2026)
Similar Items
-
Seam360GS: Seamless 360° Gaussian Splatting from Real-World Omnidirectional Images
by: Shin, Changha, et al.
Published: (2025) -
Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting
by: Bae, Jeongmin, et al.
Published: (2024) -
Compensating Spatiotemporally Inconsistent Observations for Online Dynamic 3D Gaussian Splatting
by: Yun, Youngsik, et al.
Published: (2025) -
TetraSDF: Precise Mesh Extraction with Multi-resolution Tetrahedral Grid
by: Oh, Seonghun, et al.
Published: (2025) -
DSD-GS: Dynamic-Static Decomposition of Gaussian Splatting for Efficient and High-Fidelity Dynamic Scene Reconstruction
by: Han, Youngtae, et al.
Published: (2026)