Geometry Field Splatting with Gaussian Surfels
Fuente:
arXiv
Saved in:
| Main Authors: | Jiang, Kaiwen, Sivaram, Venkataram, Peng, Cheng, Ramamoorthi, Ravi |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction
by: Jiang, Kaiwen, et al.
Published: (2025)
by: Jiang, Kaiwen, et al.
Published: (2025)
Hybrid Latents: Geometry-Appearance-Aware Surfel Splatting
by: Kelkar, Neel, et al.
Published: (2026)
by: Kelkar, Neel, et al.
Published: (2026)
Sampling for View Synthesis: From Local Light Field Fusion to Neural Radiance Fields and Beyond
by: Ramamoorthi, Ravi
Published: (2024)
by: Ramamoorthi, Ravi
Published: (2024)
SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting
by: Strobel, Svenja, et al.
Published: (2025)
by: Strobel, Svenja, et al.
Published: (2025)
Radiometrically Consistent Gaussian Surfels for Inverse Rendering
by: Han, Kyu Beom, et al.
Published: (2026)
by: Han, Kyu Beom, et al.
Published: (2026)
PhysConvex: Physics-Informed 3D Dynamic Convex Radiance Fields for Reconstruction and Simulation
by: Wang, Dan, et al.
Published: (2026)
by: Wang, Dan, et al.
Published: (2026)
High-quality Surface Reconstruction using Gaussian Surfels
by: Dai, Pinxuan, et al.
Published: (2024)
by: Dai, Pinxuan, et al.
Published: (2024)
A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose
by: Jiang, Kaiwen, et al.
Published: (2024)
by: Jiang, Kaiwen, et al.
Published: (2024)
Locally Orderless Images for Optimization in Differentiable Rendering
by: Mehta, Ishit, et al.
Published: (2025)
by: Mehta, Ishit, et al.
Published: (2025)
Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering
by: Ye, Keyang, et al.
Published: (2026)
by: Ye, Keyang, et al.
Published: (2026)
Spectral Prefiltering of Neural Fields
by: Yaldiz, Mustafa B., et al.
Published: (2025)
by: Yaldiz, Mustafa B., et al.
Published: (2025)
QuadBox: Accelerating 3D Gaussian Splatting with Geometry-Aware Boxes
by: Li, Xinze, et al.
Published: (2026)
by: Li, Xinze, et al.
Published: (2026)
GSM-GS: Geometry-Constrained Single and Multi-view Gaussian Splatting for Surface Reconstruction
by: Ren, Xiao, et al.
Published: (2026)
by: Ren, Xiao, et al.
Published: (2026)
Trim 3D Gaussian Splatting for Accurate Geometry Representation
by: Fan, Lue, et al.
Published: (2024)
by: Fan, Lue, et al.
Published: (2024)
Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video
by: Zhao, Yiqun, et al.
Published: (2024)
by: Zhao, Yiqun, et al.
Published: (2024)
8DNA: 8D Neural Asset Light Transport by Distribution Learning
by: Wu, Liwen, et al.
Published: (2026)
by: Wu, Liwen, et al.
Published: (2026)
Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction
by: Wang, Yiming, et al.
Published: (2025)
by: Wang, Yiming, et al.
Published: (2025)
SurGSplat: Progressive Geometry-Constrained Gaussian Splatting for Surgical Scene Reconstruction
by: Zheng, Yuchao, et al.
Published: (2025)
by: Zheng, Yuchao, et al.
Published: (2025)
Efficient Scene Appearance Aggregation for Level-of-Detail Rendering
by: Zhou, Yang, et al.
Published: (2024)
by: Zhou, Yang, et al.
Published: (2024)
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
by: Huang, Binbin, et al.
Published: (2024)
by: Huang, Binbin, et al.
Published: (2024)
Self-Calibrating Gaussian Splatting for Large Field of View Reconstruction
by: Deng, Youming, et al.
Published: (2025)
by: Deng, Youming, et al.
Published: (2025)
MTGS: Multi-Traversal Gaussian Splatting
by: Li, Tianyu, et al.
Published: (2025)
by: Li, Tianyu, et al.
Published: (2025)
Spec-Gloss Surfels and Normal-Diffuse Priors for Relightable Glossy Objects
by: Kouros, Georgios, et al.
Published: (2025)
by: Kouros, Georgios, et al.
Published: (2025)
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
by: Niemeyer, Michael, et al.
Published: (2024)
by: Niemeyer, Michael, et al.
Published: (2024)
Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting
by: Yang, Yixin, et al.
Published: (2026)
by: Yang, Yixin, et al.
Published: (2026)
Directed Distance Fields for Constant-Time Ray Queries on Gaussian Splatting
by: MIshra, Subhankar
Published: (2026)
by: MIshra, Subhankar
Published: (2026)
Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting
by: Yan, Yunzhi, et al.
Published: (2024)
by: Yan, Yunzhi, et al.
Published: (2024)
SketchRodGS: Sketch-based Extraction of Slender Geometries for Animating Gaussian Splatting Scenes
by: Watanabe, Haato, et al.
Published: (2026)
by: Watanabe, Haato, et al.
Published: (2026)
A Generalizable Light Transport 3D Embedding for Global Illumination
by: Xu, Bing, et al.
Published: (2025)
by: Xu, Bing, et al.
Published: (2025)
Matryoshka Gaussian Splatting
by: Guo, Zhilin, et al.
Published: (2026)
by: Guo, Zhilin, et al.
Published: (2026)
RT-GS: Gaussian Splatting with Reflection and Transmittance Primitives
by: Zeng, Kunnong, et al.
Published: (2026)
by: Zeng, Kunnong, et al.
Published: (2026)
GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction
by: Mu, Yuxuan, et al.
Published: (2024)
by: Mu, Yuxuan, et al.
Published: (2024)
2DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Reconstruction
by: Yu, Ruihan, et al.
Published: (2024)
by: Yu, Ruihan, et al.
Published: (2024)
CLoD-GS: Continuous Level-of-Detail via 3D Gaussian Splatting
by: Cheng, Zhigang, et al.
Published: (2025)
by: Cheng, Zhigang, et al.
Published: (2025)
Modeling uncertainty for Gaussian Splatting
by: Savant, Luca, et al.
Published: (2024)
by: Savant, Luca, et al.
Published: (2024)
Gaussian Splatting Lucas-Kanade
by: Xie, Liuyue, et al.
Published: (2024)
by: Xie, Liuyue, et al.
Published: (2024)
Instant Colorization of Gaussian Splats
by: Lieber, Daniel, et al.
Published: (2026)
by: Lieber, Daniel, et al.
Published: (2026)
MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization
by: Tobiasz, Rafał, et al.
Published: (2025)
by: Tobiasz, Rafał, et al.
Published: (2025)
MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wild
by: Li, Deming, et al.
Published: (2025)
by: Li, Deming, et al.
Published: (2025)
PS-GS: Gaussian Splatting for Multi-View Photometric Stereo
by: Chen, Yixiao, et al.
Published: (2025)
by: Chen, Yixiao, et al.
Published: (2025)
Similar Items
-
Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction
by: Jiang, Kaiwen, et al.
Published: (2025) -
Hybrid Latents: Geometry-Appearance-Aware Surfel Splatting
by: Kelkar, Neel, et al.
Published: (2026) -
Sampling for View Synthesis: From Local Light Field Fusion to Neural Radiance Fields and Beyond
by: Ramamoorthi, Ravi
Published: (2024) -
SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting
by: Strobel, Svenja, et al.
Published: (2025) -
Radiometrically Consistent Gaussian Surfels for Inverse Rendering
by: Han, Kyu Beom, et al.
Published: (2026)