Saved in:
| Main Authors: | Tan, Xiyang, Jiang, Ying, Li, Xuan, Zong, Zeshun, Xie, Tianyi, Yang, Yin, Jiang, Chenfanfu |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2411.17189 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
by: Xie, Tianyi, et al.
Published: (2023)
by: Xie, Tianyi, et al.
Published: (2023)
PhysAnimator: Physics-Guided Generative Cartoon Animation
by: Xie, Tianyi, et al.
Published: (2025)
by: Xie, Tianyi, et al.
Published: (2025)
Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics
by: Li, Xuan, et al.
Published: (2025)
by: Li, Xuan, et al.
Published: (2025)
Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering
by: Feng, Yutao, et al.
Published: (2024)
by: Feng, Yutao, et al.
Published: (2024)
GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details
by: Li, Boqian, et al.
Published: (2024)
by: Li, Boqian, et al.
Published: (2024)
VideoPhy: Evaluating Physical Commonsense for Video Generation
by: Bansal, Hritik, et al.
Published: (2024)
by: Bansal, Hritik, et al.
Published: (2024)
VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality
by: Jiang, Ying, et al.
Published: (2024)
by: Jiang, Ying, et al.
Published: (2024)
DressWild: Feed-Forward Pose-Agnostic Garment Sewing Pattern Generation from In-the-Wild Images
by: Tao, Zeng, et al.
Published: (2026)
by: Tao, Zeng, et al.
Published: (2026)
SPARK: Sim-ready Part-level Articulated Reconstruction with VLM Knowledge
by: He, Yumeng, et al.
Published: (2025)
by: He, Yumeng, et al.
Published: (2025)
PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF
by: Feng, Yutao, et al.
Published: (2023)
by: Feng, Yutao, et al.
Published: (2023)
SeeClear: Reliable Transparent Object Depth Estimation via Generative Opacification
by: Wang, Xiaoying, et al.
Published: (2026)
by: Wang, Xiaoying, et al.
Published: (2026)
Birth of a Painting: Differentiable Brushstroke Reconstruction
by: Jiang, Ying, et al.
Published: (2025)
by: Jiang, Ying, et al.
Published: (2025)
Fishbone: From One 3D Asset to a Million Controllable Edits
by: He, Yumeng, et al.
Published: (2026)
by: He, Yumeng, et al.
Published: (2026)
VoroLight: Learning Voronoi Surface Meshes via Sphere Intersection
by: Lu, Jiayin, et al.
Published: (2025)
by: Lu, Jiayin, et al.
Published: (2025)
PhysID: Physics-based Interactive Dynamics from a Single-view Image
by: Gothe, Sourabh Vasant, et al.
Published: (2025)
by: Gothe, Sourabh Vasant, et al.
Published: (2025)
InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scene
by: Xing, Chaoyue, et al.
Published: (2026)
by: Xing, Chaoyue, et al.
Published: (2026)
PhysGen3D: Crafting a Miniature Interactive World from a Single Image
by: Chen, Boyuan, et al.
Published: (2025)
by: Chen, Boyuan, et al.
Published: (2025)
Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication
by: Chen, Yunuo, et al.
Published: (2024)
by: Chen, Yunuo, et al.
Published: (2024)
3DGS$^2$: Near Second-order Converging 3D Gaussian Splatting
by: Lan, Lei, et al.
Published: (2025)
by: Lan, Lei, et al.
Published: (2025)
MASS: Motion-Aware Spatial-Temporal Grounding for Physics Reasoning and Comprehension in Vision-Language Models
by: Wu, Xiyang, et al.
Published: (2025)
by: Wu, Xiyang, et al.
Published: (2025)
PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World
by: Yang, Yunhan, et al.
Published: (2026)
by: Yang, Yunhan, et al.
Published: (2026)
PhysToolBench: Benchmarking Physical Tool Understanding for MLLMs
by: Zhang, Zixin, et al.
Published: (2025)
by: Zhang, Zixin, et al.
Published: (2025)
PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generation
by: Wang, Chen, et al.
Published: (2025)
by: Wang, Chen, et al.
Published: (2025)
From Single Images to Motion Policies via Video-Generation Environment Representations
by: Zhi, Weiming, et al.
Published: (2025)
by: Zhi, Weiming, et al.
Published: (2025)
PhysChoreo: Physics-Controllable Video Generation with Part-Aware Semantic Grounding
by: Zhang, Haoze, et al.
Published: (2025)
by: Zhang, Haoze, et al.
Published: (2025)
Efficient Construction of Implicit Surface Models From a Single Image for Motion Generation
by: Chu, Wei-Teng, et al.
Published: (2025)
by: Chu, Wei-Teng, et al.
Published: (2025)
A Convex Formulation of Frictional Contact for the Material Point Method and Rigid Bodies
by: Zong, Zeshun, et al.
Published: (2024)
by: Zong, Zeshun, et al.
Published: (2024)
PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation
by: Liu, Shaowei, et al.
Published: (2024)
by: Liu, Shaowei, et al.
Published: (2024)
Phys4DGen: Physics-Compliant 4D Generation with Multi-Material Composition Perception
by: Lin, Jiajing, et al.
Published: (2024)
by: Lin, Jiajing, et al.
Published: (2024)
ReconPhys: Reconstruct Appearance and Physical Attributes from Single Video
by: Wang, Boyuan, et al.
Published: (2026)
by: Wang, Boyuan, et al.
Published: (2026)
Articulated Kinematics Distillation from Video Diffusion Models
by: Li, Xuan, et al.
Published: (2025)
by: Li, Xuan, et al.
Published: (2025)
PhysX-3D: Physical-Grounded 3D Asset Generation
by: Cao, Ziang, et al.
Published: (2025)
by: Cao, Ziang, et al.
Published: (2025)
PhysGen: Physically Grounded 3D Shape Generation for Industrial Design
by: You, Yingxuan, et al.
Published: (2025)
by: You, Yingxuan, et al.
Published: (2025)
MultiPhys: Multi-Person Physics-aware 3D Motion Estimation
by: Ugrinovic, Nicolas, et al.
Published: (2024)
by: Ugrinovic, Nicolas, et al.
Published: (2024)
DiffPhysBA: Diffusion-based Physical Backdoor Attack against Person Re-Identification in Real-World
by: Sun, Wenli, et al.
Published: (2024)
by: Sun, Wenli, et al.
Published: (2024)
Rethinking Information Loss in Medical Image Segmentation with Various-sized Targets
by: Liu, Tianyi, et al.
Published: (2024)
by: Liu, Tianyi, et al.
Published: (2024)
PhysFire-WM: A Physics-Informed World Model for Emulating Fire Spread Dynamics
by: Zhou, Nan, et al.
Published: (2025)
by: Zhou, Nan, et al.
Published: (2025)
PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Image
by: Cao, Ziang, et al.
Published: (2025)
by: Cao, Ziang, et al.
Published: (2025)
Physics-informed Ground Reaction Dynamics from Human Motion Capture
by: Le, Cuong, et al.
Published: (2025)
by: Le, Cuong, et al.
Published: (2025)
Geometry-Grounded Gaussian Splatting
by: Zhang, Baowen, et al.
Published: (2026)
by: Zhang, Baowen, et al.
Published: (2026)
Similar Items
-
PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
by: Xie, Tianyi, et al.
Published: (2023) -
PhysAnimator: Physics-Guided Generative Cartoon Animation
by: Xie, Tianyi, et al.
Published: (2025) -
Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics
by: Li, Xuan, et al.
Published: (2025) -
Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering
by: Feng, Yutao, et al.
Published: (2024) -
GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details
by: Li, Boqian, et al.
Published: (2024)