DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characters

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Hauptverfasser: Sun, Mingze, Chen, Junhao, Dong, Junting, Chen, Yurun, Jiang, Xinyu, Mao, Shiwei, Jiang, Puhua, Wang, Jingbo, Dai, Bo, Huang, Ruqi
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Veröffentlicht: 2024
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author Sun, Mingze
Chen, Junhao
Dong, Junting
Chen, Yurun
Jiang, Xinyu
Mao, Shiwei
Jiang, Puhua
Wang, Jingbo
Dai, Bo
Huang, Ruqi
author_facet Sun, Mingze
Chen, Junhao
Dong, Junting
Chen, Yurun
Jiang, Xinyu
Mao, Shiwei
Jiang, Puhua
Wang, Jingbo
Dai, Bo
Huang, Ruqi
contents Recent advances in generative models have enabled high-quality 3D character reconstruction from multi-modal. However, animating these generated characters remains a challenging task, especially for complex elements like garments and hair, due to the lack of large-scale datasets and effective rigging methods. To address this gap, we curate AnimeRig, a large-scale dataset with detailed skeleton and skinning annotations. Building upon this, we propose DRiVE, a novel framework for generating and rigging 3D human characters with intricate structures. Unlike existing methods, DRiVE utilizes a 3D Gaussian representation, facilitating efficient animation and high-quality rendering. We further introduce GSDiff, a 3D Gaussian-based diffusion module that predicts joint positions as spatial distributions, overcoming the limitations of regression-based approaches. Extensive experiments demonstrate that DRiVE achieves precise rigging results, enabling realistic dynamics for clothing and hair, and surpassing previous methods in both quality and versatility. The code and dataset will be made public for academic use upon acceptance.
format Preprint
id arxiv_https___arxiv_org_abs_2411_17423
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characters
Sun, Mingze
Chen, Junhao
Dong, Junting
Chen, Yurun
Jiang, Xinyu
Mao, Shiwei
Jiang, Puhua
Wang, Jingbo
Dai, Bo
Huang, Ruqi
Computer Vision and Pattern Recognition
Recent advances in generative models have enabled high-quality 3D character reconstruction from multi-modal. However, animating these generated characters remains a challenging task, especially for complex elements like garments and hair, due to the lack of large-scale datasets and effective rigging methods. To address this gap, we curate AnimeRig, a large-scale dataset with detailed skeleton and skinning annotations. Building upon this, we propose DRiVE, a novel framework for generating and rigging 3D human characters with intricate structures. Unlike existing methods, DRiVE utilizes a 3D Gaussian representation, facilitating efficient animation and high-quality rendering. We further introduce GSDiff, a 3D Gaussian-based diffusion module that predicts joint positions as spatial distributions, overcoming the limitations of regression-based approaches. Extensive experiments demonstrate that DRiVE achieves precise rigging results, enabling realistic dynamics for clothing and hair, and surpassing previous methods in both quality and versatility. The code and dataset will be made public for academic use upon acceptance.
title DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characters
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2411.17423