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Main Authors: Souza, Maria Rita Vasconcelos Brandão, de Freitas, Luís Henrique, Silva, Glaucia de Souza, de Carvalho, Felipe Xavier, Souza, Leonardo Antônio M.
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2411.17642
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author Souza, Maria Rita Vasconcelos Brandão
de Freitas, Luís Henrique
Silva, Glaucia de Souza
de Carvalho, Felipe Xavier
Souza, Leonardo Antônio M.
author_facet Souza, Maria Rita Vasconcelos Brandão
de Freitas, Luís Henrique
Silva, Glaucia de Souza
de Carvalho, Felipe Xavier
Souza, Leonardo Antônio M.
contents This work explores the use of Role Playing Games (RPG) as an active methodology in teaching Modern Physics, focusing on a game called Newton's Revenge. The game was developed with the aim of engaging students in collaborative and investigative learning processes, using gamification elements to increase motivation and involvement. Based on the constructivist theories of Piaget and Vygotsky, the RPG stimu-\newline lates cognitive and social development by placing students in the roles of historical science figures. Through contextualized physical challenges, such as understanding the Photoelectric Effect, participants actively construct knowledge. This study presents preliminary learning data obtained through pre- and post-tests, as well as evaluates students' perceptions of using educational games in science education. The results indicate that the use of RPG can be an effective tool for teaching Modern Physics, promoting greater engagement and understanding of scientific concepts.
format Preprint
id arxiv_https___arxiv_org_abs_2411_17642
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Uma proposta para o uso de RPG no Ensino de Física: A Vingança de Newton
Souza, Maria Rita Vasconcelos Brandão
de Freitas, Luís Henrique
Silva, Glaucia de Souza
de Carvalho, Felipe Xavier
Souza, Leonardo Antônio M.
Physics Education
This work explores the use of Role Playing Games (RPG) as an active methodology in teaching Modern Physics, focusing on a game called Newton's Revenge. The game was developed with the aim of engaging students in collaborative and investigative learning processes, using gamification elements to increase motivation and involvement. Based on the constructivist theories of Piaget and Vygotsky, the RPG stimu-\newline lates cognitive and social development by placing students in the roles of historical science figures. Through contextualized physical challenges, such as understanding the Photoelectric Effect, participants actively construct knowledge. This study presents preliminary learning data obtained through pre- and post-tests, as well as evaluates students' perceptions of using educational games in science education. The results indicate that the use of RPG can be an effective tool for teaching Modern Physics, promoting greater engagement and understanding of scientific concepts.
title Uma proposta para o uso de RPG no Ensino de Física: A Vingança de Newton
topic Physics Education
url https://arxiv.org/abs/2411.17642