DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splatting

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Hauptverfasser: Homeyer, Christian, Begiristain, Leon, Schnörr, Christoph
Format: Preprint
Veröffentlicht: 2024
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author Homeyer, Christian
Begiristain, Leon
Schnörr, Christoph
author_facet Homeyer, Christian
Begiristain, Leon
Schnörr, Christoph
contents Recent progress in scene synthesis makes standalone SLAM systems purely based on optimizing hyperprimitives with a Rendering objective possible. However, the tracking performance still lacks behind traditional and end-to-end SLAM systems. An optimal trade-off between robustness, speed and accuracy has not yet been reached, especially for monocular video. In this paper, we introduce a SLAM system based on an end-to-end Tracker and extend it with a Renderer based on recent 3D Gaussian Splatting techniques. Our framework \textbf{DroidSplat} achieves both SotA tracking and rendering results on common SLAM benchmarks. We implemented multiple building blocks of modern SLAM systems to run in parallel, allowing for fast inference on common consumer GPU's. Recent progress in monocular depth prediction and camera calibration allows our system to achieve strong results even on in-the-wild data without known camera intrinsics. Code will be available at \url{https://github.com/ChenHoy/DROID-Splat}.
format Preprint
id arxiv_https___arxiv_org_abs_2411_17660
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splatting
Homeyer, Christian
Begiristain, Leon
Schnörr, Christoph
Computer Vision and Pattern Recognition
Recent progress in scene synthesis makes standalone SLAM systems purely based on optimizing hyperprimitives with a Rendering objective possible. However, the tracking performance still lacks behind traditional and end-to-end SLAM systems. An optimal trade-off between robustness, speed and accuracy has not yet been reached, especially for monocular video. In this paper, we introduce a SLAM system based on an end-to-end Tracker and extend it with a Renderer based on recent 3D Gaussian Splatting techniques. Our framework \textbf{DroidSplat} achieves both SotA tracking and rendering results on common SLAM benchmarks. We implemented multiple building blocks of modern SLAM systems to run in parallel, allowing for fast inference on common consumer GPU's. Recent progress in monocular depth prediction and camera calibration allows our system to achieve strong results even on in-the-wild data without known camera intrinsics. Code will be available at \url{https://github.com/ChenHoy/DROID-Splat}.
title DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2411.17660