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Main Authors: Szymkowiak, Jakub, Jakubowska, Weronika, Malarz, Dawid, Smolak-Dyżewska, Weronika, Zięba, Maciej, Musialski, Przemyslaw, Pałubicki, Wojtek, Spurek, Przemysław
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2411.18311
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author Szymkowiak, Jakub
Jakubowska, Weronika
Malarz, Dawid
Smolak-Dyżewska, Weronika
Zięba, Maciej
Musialski, Przemyslaw
Pałubicki, Wojtek
Spurek, Przemysław
author_facet Szymkowiak, Jakub
Jakubowska, Weronika
Malarz, Dawid
Smolak-Dyżewska, Weronika
Zięba, Maciej
Musialski, Przemyslaw
Pałubicki, Wojtek
Spurek, Przemysław
contents In computer graphics and vision, recovering easily modifiable scene appearance from image data is crucial for applications such as content creation. We introduce a novel method that integrates 3D Gaussian Splatting with an implicit surface representation, enabling intuitive editing of recovered scenes through mesh manipulation. Starting with a set of input images and camera poses, our approach reconstructs the scene surface using a neural signed distance field. This neural surface acts as a geometric prior guiding the training of Gaussian Splatting components, ensuring their alignment with the scene geometry. To facilitate editing, we encode the visual and geometric information into a lightweight triangle soup proxy. Edits applied to the mesh extracted from the neural surface propagate seamlessly through this intermediate structure to update the recovered appearance. Unlike previous methods relying on the triangle soup proxy representation, our approach supports a wider range of modifications and fully leverages the mesh topology, enabling a more flexible and intuitive editing process. The complete source code for this project can be accessed at: https://github.com/WJakubowska/NeuralSurfacePriors.
format Preprint
id arxiv_https___arxiv_org_abs_2411_18311
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Neural Surface Priors for Editable Gaussian Splatting
Szymkowiak, Jakub
Jakubowska, Weronika
Malarz, Dawid
Smolak-Dyżewska, Weronika
Zięba, Maciej
Musialski, Przemyslaw
Pałubicki, Wojtek
Spurek, Przemysław
Computer Vision and Pattern Recognition
In computer graphics and vision, recovering easily modifiable scene appearance from image data is crucial for applications such as content creation. We introduce a novel method that integrates 3D Gaussian Splatting with an implicit surface representation, enabling intuitive editing of recovered scenes through mesh manipulation. Starting with a set of input images and camera poses, our approach reconstructs the scene surface using a neural signed distance field. This neural surface acts as a geometric prior guiding the training of Gaussian Splatting components, ensuring their alignment with the scene geometry. To facilitate editing, we encode the visual and geometric information into a lightweight triangle soup proxy. Edits applied to the mesh extracted from the neural surface propagate seamlessly through this intermediate structure to update the recovered appearance. Unlike previous methods relying on the triangle soup proxy representation, our approach supports a wider range of modifications and fully leverages the mesh topology, enabling a more flexible and intuitive editing process. The complete source code for this project can be accessed at: https://github.com/WJakubowska/NeuralSurfacePriors.
title Neural Surface Priors for Editable Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2411.18311