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Main Authors: Wang, Yixiong, Paskevich, Maria, Wang, Hui
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2411.18716
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author Wang, Yixiong
Paskevich, Maria
Wang, Hui
author_facet Wang, Yixiong
Paskevich, Maria
Wang, Hui
contents The mobile gaming industry, particularly the free-to-play sector, has been around for more than a decade, yet it still experiences rapid growth. The concept of games-as-service requires game developers to pay much more attention to recommendations of content in their games. With recommender systems (RS), the inevitable problem of bias in the data comes hand in hand. A lot of research has been done on the case of bias in RS for online retail or services, but much less is available for the specific case of the game industry. Also, in previous works, various debiasing techniques were tested on explicit feedback datasets, while it is much more common in mobile gaming data to only have implicit feedback. This case study aims to identify and categorize potential bias within datasets specific to model-based recommendations in mobile games, review debiasing techniques in the existing literature, and assess their effectiveness on real-world data gathered through implicit feedback. The effectiveness of these methods is then evaluated based on their debiasing quality, data requirements, and computational demands.
format Preprint
id arxiv_https___arxiv_org_abs_2411_18716
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Addressing bias in Recommender Systems: A Case Study on Data Debiasing Techniques in Mobile Games
Wang, Yixiong
Paskevich, Maria
Wang, Hui
Machine Learning
The mobile gaming industry, particularly the free-to-play sector, has been around for more than a decade, yet it still experiences rapid growth. The concept of games-as-service requires game developers to pay much more attention to recommendations of content in their games. With recommender systems (RS), the inevitable problem of bias in the data comes hand in hand. A lot of research has been done on the case of bias in RS for online retail or services, but much less is available for the specific case of the game industry. Also, in previous works, various debiasing techniques were tested on explicit feedback datasets, while it is much more common in mobile gaming data to only have implicit feedback. This case study aims to identify and categorize potential bias within datasets specific to model-based recommendations in mobile games, review debiasing techniques in the existing literature, and assess their effectiveness on real-world data gathered through implicit feedback. The effectiveness of these methods is then evaluated based on their debiasing quality, data requirements, and computational demands.
title Addressing bias in Recommender Systems: A Case Study on Data Debiasing Techniques in Mobile Games
topic Machine Learning
url https://arxiv.org/abs/2411.18716