Saved in:
| Main Authors: | Zhou, Tianyi, Ding, Ding, Wang, Shengyu, Shi, Chuhan, Xu, Xiangyu |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2411.18949 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Effects of Realism and Representation on Self-Embodied Avatars in Immersive Virtual Environments
by: Anjos, Rafael Kuffner dos, et al.
Published: (2024)
by: Anjos, Rafael Kuffner dos, et al.
Published: (2024)
Virtualizing a Collaboration Task as an Interactable Environment and Installing it on Real World
by: Jung, Euijun, et al.
Published: (2025)
by: Jung, Euijun, et al.
Published: (2025)
Entertainers Between Real and Virtual -- Investigating Viewer Interaction, Engagement, and Relationships with Avatarized Virtual Livestreamers
by: Yin, Michael, et al.
Published: (2025)
by: Yin, Michael, et al.
Published: (2025)
Investigating Environments' and Avatars' Effects on Thermal Perception in Virtual Reality to Reduce Energy Consumption
by: Kocur, Martin, et al.
Published: (2025)
by: Kocur, Martin, et al.
Published: (2025)
Immersive Virtual Reality Environments for Embodied Learning of Engineering Students
by: Padilla, Rafael, et al.
Published: (2025)
by: Padilla, Rafael, et al.
Published: (2025)
Surrealism Me: Interactive Virtual Embodying Experiences in Mixed Reality
by: Zhou, Aven Le
Published: (2024)
by: Zhou, Aven Le
Published: (2024)
Understanding and Supporting Co-viewing Comedy in VR with Embodied Expressive Avatars
by: Ohara, Ryo, et al.
Published: (2025)
by: Ohara, Ryo, et al.
Published: (2025)
Sales Skills Training in Virtual Reality: An evaluation utilizing CAVE and Virtual Avatars
by: Vona, Francesco, et al.
Published: (2025)
by: Vona, Francesco, et al.
Published: (2025)
Single Vs Dual: Influence of the Number of Displays on User Experience within Virtually Embodied Conversational Systems
by: Ashrafi, Navid, et al.
Published: (2024)
by: Ashrafi, Navid, et al.
Published: (2024)
Exploring Remote Collaborative Tasks: The Impact of Avatar Representation on Dyadic Haptic Interactions in Shared Virtual Environments
by: Sasaki, Genki, et al.
Published: (2024)
by: Sasaki, Genki, et al.
Published: (2024)
Design Space and Implementation of RAG-Based Avatars for Virtual Archaeology
by: Kerle-Malcharek, Wilhelm, et al.
Published: (2026)
by: Kerle-Malcharek, Wilhelm, et al.
Published: (2026)
ReliaAvatar: A Robust Real-Time Avatar Animator with Integrated Motion Prediction
by: Qian, Bo, et al.
Published: (2024)
by: Qian, Bo, et al.
Published: (2024)
Am I the Odd One? Exploring (In)Congruencies in the Realism of Avatars and Virtual Others in Virtual Reality
by: Mal, David, et al.
Published: (2024)
by: Mal, David, et al.
Published: (2024)
ComViewer: An Interactive Visual Tool to Help Viewers Seek Social Support in Online Mental Health Communities
by: Wu, Shiwei, et al.
Published: (2024)
by: Wu, Shiwei, et al.
Published: (2024)
Peeking Ahead of the Field Study: Exploring VLM Personas as Support Tools for Embodied Studies in HCI
by: Gui, Xinyue, et al.
Published: (2026)
by: Gui, Xinyue, et al.
Published: (2026)
CoEmpaTeam: Enhancing Cognitive Empathy using LLM-based Avatars and Dynamic Role Play in Virtual Reality
by: Kong, Dehui, et al.
Published: (2026)
by: Kong, Dehui, et al.
Published: (2026)
Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction
by: Ponton, Jose Luis, et al.
Published: (2024)
by: Ponton, Jose Luis, et al.
Published: (2024)
Experience Level Influences User's Criteria for Avatar Animation Realism
by: Huang, Yudong, et al.
Published: (2025)
by: Huang, Yudong, et al.
Published: (2025)
The Latency Wall: Benchmarking Off-the-Shelf Emotion Recognition for Real-Time Virtual Avatars
by: Benyamin, Yarin
Published: (2026)
by: Benyamin, Yarin
Published: (2026)
Avatar Appearance and Behavior of Potential Harassers Affect Users' Perceptions and Response Strategies in Social Virtual Reality (VR): A Mixed-Methods Study
by: Wang, Xuetong, et al.
Published: (2024)
by: Wang, Xuetong, et al.
Published: (2024)
Directing Avatars in Live Performances -- an Autonomy Simulacrum of Virtual Entities
by: Gagneré, Georges
Published: (2024)
by: Gagneré, Georges
Published: (2024)
Inferring World Belief States in Dynamic Real-World Environments
by: Kolb, Jack, et al.
Published: (2026)
by: Kolb, Jack, et al.
Published: (2026)
Enhancing Empathy in Virtual Reality: An Embodied Approach to Mindset Modulation
by: Bae, Seoyeon, et al.
Published: (2024)
by: Bae, Seoyeon, et al.
Published: (2024)
AnimeGaze: Real-Time Mutual Gaze Synthesis for Anime-Style Avatars in Physical Environments via Behind-Display Camera
by: Izumi, Kazuya, et al.
Published: (2025)
by: Izumi, Kazuya, et al.
Published: (2025)
Inclusive Avatar Guidelines for People with Disabilities: Supporting Disability Representation in Social Virtual Reality
by: Zhang, Kexin, et al.
Published: (2025)
by: Zhang, Kexin, et al.
Published: (2025)
Exploring Proactive Interventions toward Harmful Behavior in Embodied Virtual Spaces
by: Panchanadikar, Ruchi
Published: (2024)
by: Panchanadikar, Ruchi
Published: (2024)
Preserving Real-World Finger Dexterity Using a Lightweight Fingertip Haptic Device for Virtual Dexterous Manipulation
by: XU, Yunxiu, et al.
Published: (2024)
by: XU, Yunxiu, et al.
Published: (2024)
Toward Scalable Patient Safety Training: A Prototype for Root Cause Analysis Simulation With AI Virtual Avatars
by: Hu, Yuqi, et al.
Published: (2025)
by: Hu, Yuqi, et al.
Published: (2025)
StreamAvatar: Streaming Diffusion Models for Real-Time Interactive Human Avatars
by: Sun, Zhiyao, et al.
Published: (2025)
by: Sun, Zhiyao, et al.
Published: (2025)
Cultural Reflections in Virtual Reality: The Effects of User Ethnicity in Avatar Matching Experiences on Sense of Embodiment
by: Do, Tiffany D., et al.
Published: (2024)
by: Do, Tiffany D., et al.
Published: (2024)
Capability at a Glance: Design Guidelines for Intuitive Avatars Communicating Augmented Actions in Virtual Reality
by: Lu, Yang, et al.
Published: (2026)
by: Lu, Yang, et al.
Published: (2026)
Behavioral and Symbolic Fillers as Delay Mitigation for Embodied Conversational Agents in Virtual Reality
by: Gonzales, Denmar Mojan, et al.
Published: (2025)
by: Gonzales, Denmar Mojan, et al.
Published: (2025)
Reflective Motion and a Physical Canvas: Exploring Embodied Journaling in Virtual Reality
by: Yin, Michael, et al.
Published: (2026)
by: Yin, Michael, et al.
Published: (2026)
Can LLMs Generate Behaviors for Embodied Virtual Agents Based on Personality Traits?
by: Han, Bin, et al.
Published: (2025)
by: Han, Bin, et al.
Published: (2025)
Human Latency Conversational Turns for Spoken Avatar Systems
by: Jacoby, Derek, et al.
Published: (2024)
by: Jacoby, Derek, et al.
Published: (2024)
Stepping into the Right Shoes: The Effects of User-Matched Avatar Ethnicity and Gender on Sense of Embodiment in Virtual Reality
by: Do, Tiffany D., et al.
Published: (2024)
by: Do, Tiffany D., et al.
Published: (2024)
Avatar Exposure and Strategic Coordination in Virtual Reality: Evidence from a Threshold Public Goods Experiment
by: Chessa, Manuela, et al.
Published: (2026)
by: Chessa, Manuela, et al.
Published: (2026)
ViSTAR: Virtual Skill Training with Augmented Reality with 3D Avatars and LLM coaching agent
by: Lee, Chunggi, et al.
Published: (2026)
by: Lee, Chunggi, et al.
Published: (2026)
"Are You Really Sure?" Understanding the Effects of Human Self-Confidence Calibration in AI-Assisted Decision Making
by: Ma, Shuai, et al.
Published: (2024)
by: Ma, Shuai, et al.
Published: (2024)
SynthLens: Visual Analytics for Facilitating Multi-step Synthetic Route Design
by: Wang, Qipeng, et al.
Published: (2024)
by: Wang, Qipeng, et al.
Published: (2024)
Similar Items
-
Effects of Realism and Representation on Self-Embodied Avatars in Immersive Virtual Environments
by: Anjos, Rafael Kuffner dos, et al.
Published: (2024) -
Virtualizing a Collaboration Task as an Interactable Environment and Installing it on Real World
by: Jung, Euijun, et al.
Published: (2025) -
Entertainers Between Real and Virtual -- Investigating Viewer Interaction, Engagement, and Relationships with Avatarized Virtual Livestreamers
by: Yin, Michael, et al.
Published: (2025) -
Investigating Environments' and Avatars' Effects on Thermal Perception in Virtual Reality to Reduce Energy Consumption
by: Kocur, Martin, et al.
Published: (2025) -
Immersive Virtual Reality Environments for Embodied Learning of Engineering Students
by: Padilla, Rafael, et al.
Published: (2025)