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Main Authors: Wimmer, Thomas, Oechsle, Michael, Niemeyer, Michael, Tombari, Federico
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2411.19233
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author Wimmer, Thomas
Oechsle, Michael
Niemeyer, Michael
Tombari, Federico
author_facet Wimmer, Thomas
Oechsle, Michael
Niemeyer, Michael
Tombari, Federico
contents State-of-the-art novel view synthesis methods achieve impressive results for multi-view captures of static 3D scenes. However, the reconstructed scenes still lack "liveliness," a key component for creating engaging 3D experiences. Recently, novel video diffusion models generate realistic videos with complex motion and enable animations of 2D images, however they cannot naively be used to animate 3D scenes as they lack multi-view consistency. To breathe life into the static world, we propose Gaussians2Life, a method for animating parts of high-quality 3D scenes in a Gaussian Splatting representation. Our key idea is to leverage powerful video diffusion models as the generative component of our model and to combine these with a robust technique to lift 2D videos into meaningful 3D motion. We find that, in contrast to prior work, this enables realistic animations of complex, pre-existing 3D scenes and further enables the animation of a large variety of object classes, while related work is mostly focused on prior-based character animation, or single 3D objects. Our model enables the creation of consistent, immersive 3D experiences for arbitrary scenes.
format Preprint
id arxiv_https___arxiv_org_abs_2411_19233
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenes
Wimmer, Thomas
Oechsle, Michael
Niemeyer, Michael
Tombari, Federico
Computer Vision and Pattern Recognition
State-of-the-art novel view synthesis methods achieve impressive results for multi-view captures of static 3D scenes. However, the reconstructed scenes still lack "liveliness," a key component for creating engaging 3D experiences. Recently, novel video diffusion models generate realistic videos with complex motion and enable animations of 2D images, however they cannot naively be used to animate 3D scenes as they lack multi-view consistency. To breathe life into the static world, we propose Gaussians2Life, a method for animating parts of high-quality 3D scenes in a Gaussian Splatting representation. Our key idea is to leverage powerful video diffusion models as the generative component of our model and to combine these with a robust technique to lift 2D videos into meaningful 3D motion. We find that, in contrast to prior work, this enables realistic animations of complex, pre-existing 3D scenes and further enables the animation of a large variety of object classes, while related work is mostly focused on prior-based character animation, or single 3D objects. Our model enables the creation of consistent, immersive 3D experiences for arbitrary scenes.
title Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenes
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2411.19233