GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction

Fuente: arXiv
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Autores principales: Wang, Jiepeng, Liu, Yuan, Wang, Peng, Lin, Cheng, Hou, Junhui, Li, Xin, Komura, Taku, Wang, Wenping
Formato: Preprint
Publicado: 2024
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author Wang, Jiepeng
Liu, Yuan
Wang, Peng
Lin, Cheng
Hou, Junhui
Li, Xin
Komura, Taku
Wang, Wenping
author_facet Wang, Jiepeng
Liu, Yuan
Wang, Peng
Lin, Cheng
Hou, Junhui
Li, Xin
Komura, Taku
Wang, Wenping
contents 3D Gaussian Splatting has achieved impressive performance in novel view synthesis with real-time rendering capabilities. However, reconstructing high-quality surfaces with fine details using 3D Gaussians remains a challenging task. In this work, we introduce GausSurf, a novel approach to high-quality surface reconstruction by employing geometry guidance from multi-view consistency in texture-rich areas and normal priors in texture-less areas of a scene. We observe that a scene can be mainly divided into two primary regions: 1) texture-rich and 2) texture-less areas. To enforce multi-view consistency at texture-rich areas, we enhance the reconstruction quality by incorporating a traditional patch-match based Multi-View Stereo (MVS) approach to guide the geometry optimization in an iterative scheme. This scheme allows for mutual reinforcement between the optimization of Gaussians and patch-match refinement, which significantly improves the reconstruction results and accelerates the training process. Meanwhile, for the texture-less areas, we leverage normal priors from a pre-trained normal estimation model to guide optimization. Extensive experiments on the DTU and Tanks and Temples datasets demonstrate that our method surpasses state-of-the-art methods in terms of reconstruction quality and computation time.
format Preprint
id arxiv_https___arxiv_org_abs_2411_19454
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction
Wang, Jiepeng
Liu, Yuan
Wang, Peng
Lin, Cheng
Hou, Junhui
Li, Xin
Komura, Taku
Wang, Wenping
Computer Vision and Pattern Recognition
3D Gaussian Splatting has achieved impressive performance in novel view synthesis with real-time rendering capabilities. However, reconstructing high-quality surfaces with fine details using 3D Gaussians remains a challenging task. In this work, we introduce GausSurf, a novel approach to high-quality surface reconstruction by employing geometry guidance from multi-view consistency in texture-rich areas and normal priors in texture-less areas of a scene. We observe that a scene can be mainly divided into two primary regions: 1) texture-rich and 2) texture-less areas. To enforce multi-view consistency at texture-rich areas, we enhance the reconstruction quality by incorporating a traditional patch-match based Multi-View Stereo (MVS) approach to guide the geometry optimization in an iterative scheme. This scheme allows for mutual reinforcement between the optimization of Gaussians and patch-match refinement, which significantly improves the reconstruction results and accelerates the training process. Meanwhile, for the texture-less areas, we leverage normal priors from a pre-trained normal estimation model to guide optimization. Extensive experiments on the DTU and Tanks and Temples datasets demonstrate that our method surpasses state-of-the-art methods in terms of reconstruction quality and computation time.
title GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2411.19454