Gaussian Splashing: Direct Volumetric Rendering Underwater
Fuente:
arXiv
Saved in:
| Main Authors: | Mualem, Nir, Amoyal, Roy, Freifeld, Oren, Akkaynak, Derya |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Cross-Instance Gaussian Splatting Registration via Geometry-Aware Feature-Guided Alignment
by: Amoyal, Roy, et al.
Published: (2026)
by: Amoyal, Roy, et al.
Published: (2026)
Wavelet Convolutions for Large Receptive Fields
by: Finder, Shahaf E., et al.
Published: (2024)
by: Finder, Shahaf E., et al.
Published: (2024)
SpaceJAM: a Lightweight and Regularization-free Method for Fast Joint Alignment of Images
by: Barel, Nir, et al.
Published: (2024)
by: Barel, Nir, et al.
Published: (2024)
Conditions for well-posed color recovery in scattering media
by: Solomatov, Grigory, et al.
Published: (2026)
by: Solomatov, Grigory, et al.
Published: (2026)
6DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Rendering
by: Gao, Zhongpai, et al.
Published: (2024)
by: Gao, Zhongpai, et al.
Published: (2024)
Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering
by: Feng, Yutao, et al.
Published: (2024)
by: Feng, Yutao, et al.
Published: (2024)
Clustering via Self-Supervised Diffusion
by: Uziel, Roy, et al.
Published: (2025)
by: Uziel, Roy, et al.
Published: (2025)
Consistent Amortized Clustering via Generative Flow Networks
by: Chelly, Irit, et al.
Published: (2025)
by: Chelly, Irit, et al.
Published: (2025)
Synchronization of Multiple Videos
by: Naaman, Avihai, et al.
Published: (2025)
by: Naaman, Avihai, et al.
Published: (2025)
Trainable Highly-expressive Activation Functions
by: Chelly, Irit, et al.
Published: (2024)
by: Chelly, Irit, et al.
Published: (2024)
FastJAM: a Fast Joint Alignment Model for Images
by: Hirsch, Omri, et al.
Published: (2025)
by: Hirsch, Omri, et al.
Published: (2025)
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
by: Celarek, Adam, et al.
Published: (2025)
by: Celarek, Adam, et al.
Published: (2025)
BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video
by: Hong, Yu, et al.
Published: (2025)
by: Hong, Yu, et al.
Published: (2025)
Volumetric Rendering with Baked Quadrature Fields
by: Sharma, Gopal, et al.
Published: (2023)
by: Sharma, Gopal, et al.
Published: (2023)
LinPrim: Linear Primitives for Differentiable Volumetric Rendering
by: von Lützow, Nicolas, et al.
Published: (2025)
by: von Lützow, Nicolas, et al.
Published: (2025)
Real‐Time Underwater Spectral Rendering
by: Nestor Monzon, et al.
Published: (2024)
by: Nestor Monzon, et al.
Published: (2024)
Voxify3D: Pixel Art Meets Volumetric Rendering
by: Huang, Yi-Chuan, et al.
Published: (2025)
by: Huang, Yi-Chuan, et al.
Published: (2025)
EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis
by: Mai, Alexander, et al.
Published: (2024)
by: Mai, Alexander, et al.
Published: (2024)
Render-FM: A Foundation Model for Real-time Photorealistic Volumetric Rendering
by: Gao, Zhongpai, et al.
Published: (2025)
by: Gao, Zhongpai, et al.
Published: (2025)
DiffUS: Differentiable Ultrasound Rendering from Volumetric Imaging
by: Bertramo, Noe, et al.
Published: (2025)
by: Bertramo, Noe, et al.
Published: (2025)
EOGS++: Earth Observation Gaussian Splatting with Internal Camera Refinement and Direct Panchromatic Rendering
by: Bournez, Pierrick, et al.
Published: (2025)
by: Bournez, Pierrick, et al.
Published: (2025)
GaussRender: Learning 3D Occupancy with Gaussian Rendering
by: Chambon, Loïck, et al.
Published: (2025)
by: Chambon, Loïck, et al.
Published: (2025)
Gaussian Mesh Renderer for Lightweight Differentiable Rendering
by: Liu, Xinpeng, et al.
Published: (2026)
by: Liu, Xinpeng, et al.
Published: (2026)
Volumetrically Consistent 3D Gaussian Rasterization
by: Talegaonkar, Chinmay, et al.
Published: (2024)
by: Talegaonkar, Chinmay, et al.
Published: (2024)
VSRD: Instance-Aware Volumetric Silhouette Rendering for Weakly Supervised 3D Object Detection
by: Liu, Zihua, et al.
Published: (2024)
by: Liu, Zihua, et al.
Published: (2024)
VSRD++: Autolabeling for 3D Object Detection via Instance-Aware Volumetric Silhouette Rendering
by: Liu, Zihua, et al.
Published: (2025)
by: Liu, Zihua, et al.
Published: (2025)
FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces
by: Medin, Safa C., et al.
Published: (2024)
by: Medin, Safa C., et al.
Published: (2024)
SpINR: Neural Volumetric Reconstruction for FMCW Radars
by: Takawale, Harshvardhan, et al.
Published: (2025)
by: Takawale, Harshvardhan, et al.
Published: (2025)
TimePoint: Accelerated Time Series Alignment via Self-Supervised Keypoint and Descriptor Learning
by: Weber, Ron Shapira, et al.
Published: (2025)
by: Weber, Ron Shapira, et al.
Published: (2025)
GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering
by: Li, Yanyan, et al.
Published: (2024)
by: Li, Yanyan, et al.
Published: (2024)
Underwater360: Reconstructing Underwater Scenes from Panoramic Images with Omnidirectional Gaussian Splatting
by: Hu, Jiangbei, et al.
Published: (2026)
by: Hu, Jiangbei, et al.
Published: (2026)
Pushing Rendering Boundaries: Hard Gaussian Splatting
by: Xu, Qingshan, et al.
Published: (2024)
by: Xu, Qingshan, et al.
Published: (2024)
Interactive Rendering of Relightable and Animatable Gaussian Avatars
by: Zhan, Youyi, et al.
Published: (2024)
by: Zhan, Youyi, et al.
Published: (2024)
OccGaussian: 3D Gaussian Splatting for Occluded Human Rendering
by: Ye, Jingrui, et al.
Published: (2024)
by: Ye, Jingrui, et al.
Published: (2024)
DDGS-CT: Direction-Disentangled Gaussian Splatting for Realistic Volume Rendering
by: Gao, Zhongpai, et al.
Published: (2024)
by: Gao, Zhongpai, et al.
Published: (2024)
GaussianPile: A Unified Sparse Gaussian Splatting Framework for Slice-based Volumetric Reconstruction
by: Kong, Di, et al.
Published: (2026)
by: Kong, Di, et al.
Published: (2026)
Learnable Infinite Taylor Gaussian for Dynamic View Rendering
by: Hu, Bingbing, et al.
Published: (2024)
by: Hu, Bingbing, et al.
Published: (2024)
Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting
by: Ye, Keyang, et al.
Published: (2024)
by: Ye, Keyang, et al.
Published: (2024)
CrowdSplat: Exploring Gaussian Splatting For Crowd Rendering
by: Sun, Xiaohan, et al.
Published: (2025)
by: Sun, Xiaohan, et al.
Published: (2025)
GaussianHair: Hair Modeling and Rendering with Light-aware Gaussians
by: Luo, Haimin, et al.
Published: (2024)
by: Luo, Haimin, et al.
Published: (2024)
Similar Items
-
Cross-Instance Gaussian Splatting Registration via Geometry-Aware Feature-Guided Alignment
by: Amoyal, Roy, et al.
Published: (2026) -
Wavelet Convolutions for Large Receptive Fields
by: Finder, Shahaf E., et al.
Published: (2024) -
SpaceJAM: a Lightweight and Regularization-free Method for Fast Joint Alignment of Images
by: Barel, Nir, et al.
Published: (2024) -
Conditions for well-posed color recovery in scattering media
by: Solomatov, Grigory, et al.
Published: (2026) -
6DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Rendering
by: Gao, Zhongpai, et al.
Published: (2024)