Ten Ways in which Virtual Reality Differs from Video Streaming
Fuente:
arXiv
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| Autores principales: | , , , |
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| Formato: | Preprint |
| Publicado: |
2024
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| Materias: | |
| Acceso en línea: | |
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| _version_ | 1866929608892350464 |
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| author | de Veciana, Gustavo Fahmy, Sonia Kesidis, George Popescu, Voicu |
| author_facet | de Veciana, Gustavo Fahmy, Sonia Kesidis, George Popescu, Voicu |
| contents | Virtual Reality (VR) applications have a number of unique characteristics that set them apart from traditional video streaming. These characteristics have major implications on the design of VR rendering, adaptation, prefetching, caching, and transport mechanisms. This paper contrasts VR to video streaming, stored 2D video streaming in particular, and discusses how to rethink system and network support for VR. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2411_19730 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Ten Ways in which Virtual Reality Differs from Video Streaming de Veciana, Gustavo Fahmy, Sonia Kesidis, George Popescu, Voicu Performance Multimedia Networking and Internet Architecture Virtual Reality (VR) applications have a number of unique characteristics that set them apart from traditional video streaming. These characteristics have major implications on the design of VR rendering, adaptation, prefetching, caching, and transport mechanisms. This paper contrasts VR to video streaming, stored 2D video streaming in particular, and discusses how to rethink system and network support for VR. |
| title | Ten Ways in which Virtual Reality Differs from Video Streaming |
| topic | Performance Multimedia Networking and Internet Architecture |
| url | https://arxiv.org/abs/2411.19730 |