Ten Ways in which Virtual Reality Differs from Video Streaming

Fuente: arXiv
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Autores principales: de Veciana, Gustavo, Fahmy, Sonia, Kesidis, George, Popescu, Voicu
Formato: Preprint
Publicado: 2024
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author de Veciana, Gustavo
Fahmy, Sonia
Kesidis, George
Popescu, Voicu
author_facet de Veciana, Gustavo
Fahmy, Sonia
Kesidis, George
Popescu, Voicu
contents Virtual Reality (VR) applications have a number of unique characteristics that set them apart from traditional video streaming. These characteristics have major implications on the design of VR rendering, adaptation, prefetching, caching, and transport mechanisms. This paper contrasts VR to video streaming, stored 2D video streaming in particular, and discusses how to rethink system and network support for VR.
format Preprint
id arxiv_https___arxiv_org_abs_2411_19730
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Ten Ways in which Virtual Reality Differs from Video Streaming
de Veciana, Gustavo
Fahmy, Sonia
Kesidis, George
Popescu, Voicu
Performance
Multimedia
Networking and Internet Architecture
Virtual Reality (VR) applications have a number of unique characteristics that set them apart from traditional video streaming. These characteristics have major implications on the design of VR rendering, adaptation, prefetching, caching, and transport mechanisms. This paper contrasts VR to video streaming, stored 2D video streaming in particular, and discusses how to rethink system and network support for VR.
title Ten Ways in which Virtual Reality Differs from Video Streaming
topic Performance
Multimedia
Networking and Internet Architecture
url https://arxiv.org/abs/2411.19730