DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering

Fuente: arXiv
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Main Authors: Wang, Yihao, Klasson, Marcus, Turkulainen, Matias, Wang, Shuzhe, Kannala, Juho, Solin, Arno
Format: Preprint
Published: 2024
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author Wang, Yihao
Klasson, Marcus
Turkulainen, Matias
Wang, Shuzhe
Kannala, Juho
Solin, Arno
author_facet Wang, Yihao
Klasson, Marcus
Turkulainen, Matias
Wang, Shuzhe
Kannala, Juho
Solin, Arno
contents Gaussian splatting enables fast novel view synthesis in static 3D environments. However, reconstructing real-world environments remains challenging as distractors or occluders break the multi-view consistency assumption required for accurate 3D reconstruction. Most existing methods rely on external semantic information from pre-trained models, introducing additional computational overhead as pre-processing steps or during optimization. In this work, we propose a novel method, DeSplat, that directly separates distractors and static scene elements purely based on volume rendering of Gaussian primitives. We initialize Gaussians within each camera view for reconstructing the view-specific distractors to separately model the static 3D scene and distractors in the alpha compositing stages. DeSplat yields an explicit scene separation of static elements and distractors, achieving comparable results to prior distractor-free approaches without sacrificing rendering speed. We demonstrate DeSplat's effectiveness on three benchmark data sets for distractor-free novel view synthesis. See the project website at https://aaltoml.github.io/desplat/.
format Preprint
id arxiv_https___arxiv_org_abs_2411_19756
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering
Wang, Yihao
Klasson, Marcus
Turkulainen, Matias
Wang, Shuzhe
Kannala, Juho
Solin, Arno
Computer Vision and Pattern Recognition
Machine Learning
Gaussian splatting enables fast novel view synthesis in static 3D environments. However, reconstructing real-world environments remains challenging as distractors or occluders break the multi-view consistency assumption required for accurate 3D reconstruction. Most existing methods rely on external semantic information from pre-trained models, introducing additional computational overhead as pre-processing steps or during optimization. In this work, we propose a novel method, DeSplat, that directly separates distractors and static scene elements purely based on volume rendering of Gaussian primitives. We initialize Gaussians within each camera view for reconstructing the view-specific distractors to separately model the static 3D scene and distractors in the alpha compositing stages. DeSplat yields an explicit scene separation of static elements and distractors, achieving comparable results to prior distractor-free approaches without sacrificing rendering speed. We demonstrate DeSplat's effectiveness on three benchmark data sets for distractor-free novel view synthesis. See the project website at https://aaltoml.github.io/desplat/.
title DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering
topic Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2411.19756