SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters
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arXiv
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| Main Authors: | , , , , , , , , , |
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| Format: | Preprint |
| Published: |
2024
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| _version_ | 1866909410236825600 |
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| author | Jiang, Jianping Xiao, Weiye Lin, Zhengyu Zhang, Huaizhong Ren, Tianxiang Gao, Yang Lin, Zhiqian Cai, Zhongang Yang, Lei Liu, Ziwei |
| author_facet | Jiang, Jianping Xiao, Weiye Lin, Zhengyu Zhang, Huaizhong Ren, Tianxiang Gao, Yang Lin, Zhiqian Cai, Zhongang Yang, Lei Liu, Ziwei |
| contents | Human beings are social animals. How to equip 3D autonomous characters with similar social intelligence that can perceive, understand and interact with humans remains an open yet foundamental problem. In this paper, we introduce SOLAMI, the first end-to-end Social vision-Language-Action (VLA) Modeling framework for Immersive interaction with 3D autonomous characters. Specifically, SOLAMI builds 3D autonomous characters from three aspects: (1) Social VLA Architecture: We propose a unified social VLA framework to generate multimodal response (speech and motion) based on the user's multimodal input to drive the character for social interaction. (2) Interactive Multimodal Data: We present SynMSI, a synthetic multimodal social interaction dataset generated by an automatic pipeline using only existing motion datasets to address the issue of data scarcity. (3) Immersive VR Interface: We develop a VR interface that enables users to immersively interact with these characters driven by various architectures. Extensive quantitative experiments and user studies demonstrate that our framework leads to more precise and natural character responses (in both speech and motion) that align with user expectations with lower latency. |
| format | Preprint |
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arxiv_https___arxiv_org_abs_2412_00174 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters Jiang, Jianping Xiao, Weiye Lin, Zhengyu Zhang, Huaizhong Ren, Tianxiang Gao, Yang Lin, Zhiqian Cai, Zhongang Yang, Lei Liu, Ziwei Computer Vision and Pattern Recognition Artificial Intelligence Machine Learning Human beings are social animals. How to equip 3D autonomous characters with similar social intelligence that can perceive, understand and interact with humans remains an open yet foundamental problem. In this paper, we introduce SOLAMI, the first end-to-end Social vision-Language-Action (VLA) Modeling framework for Immersive interaction with 3D autonomous characters. Specifically, SOLAMI builds 3D autonomous characters from three aspects: (1) Social VLA Architecture: We propose a unified social VLA framework to generate multimodal response (speech and motion) based on the user's multimodal input to drive the character for social interaction. (2) Interactive Multimodal Data: We present SynMSI, a synthetic multimodal social interaction dataset generated by an automatic pipeline using only existing motion datasets to address the issue of data scarcity. (3) Immersive VR Interface: We develop a VR interface that enables users to immersively interact with these characters driven by various architectures. Extensive quantitative experiments and user studies demonstrate that our framework leads to more precise and natural character responses (in both speech and motion) that align with user expectations with lower latency. |
| title | SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters |
| topic | Computer Vision and Pattern Recognition Artificial Intelligence Machine Learning |
| url | https://arxiv.org/abs/2412.00174 |