Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives

Fuente: arXiv
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Main Authors: Hanson, Alex, Tu, Allen, Lin, Geng, Singla, Vasu, Zwicker, Matthias, Goldstein, Tom
Format: Preprint
Published: 2024
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_version_ 1866914340294098944
author Hanson, Alex
Tu, Allen
Lin, Geng
Singla, Vasu
Zwicker, Matthias
Goldstein, Tom
author_facet Hanson, Alex
Tu, Allen
Lin, Geng
Singla, Vasu
Zwicker, Matthias
Goldstein, Tom
contents 3D Gaussian Splatting (3D-GS) is a recent 3D scene reconstruction technique that enables real-time rendering of novel views by modeling scenes as parametric point clouds of differentiable 3D Gaussians. However, its rendering speed and model size still present bottlenecks, especially in resource-constrained settings. In this paper, we identify and address two key inefficiencies in 3D-GS to substantially improve rendering speed. These improvements also yield the ancillary benefits of reduced model size and training time. First, we optimize the rendering pipeline to precisely localize Gaussians in the scene, boosting rendering speed without altering visual fidelity. Second, we introduce a novel pruning technique and integrate it into the training pipeline, significantly reducing model size and training time while further raising rendering speed. Our Speedy-Splat approach combines these techniques to accelerate average rendering speed by a drastic $\mathit{6.71\times}$ across scenes from the Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets.
format Preprint
id arxiv_https___arxiv_org_abs_2412_00578
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives
Hanson, Alex
Tu, Allen
Lin, Geng
Singla, Vasu
Zwicker, Matthias
Goldstein, Tom
Computer Vision and Pattern Recognition
Graphics
3D Gaussian Splatting (3D-GS) is a recent 3D scene reconstruction technique that enables real-time rendering of novel views by modeling scenes as parametric point clouds of differentiable 3D Gaussians. However, its rendering speed and model size still present bottlenecks, especially in resource-constrained settings. In this paper, we identify and address two key inefficiencies in 3D-GS to substantially improve rendering speed. These improvements also yield the ancillary benefits of reduced model size and training time. First, we optimize the rendering pipeline to precisely localize Gaussians in the scene, boosting rendering speed without altering visual fidelity. Second, we introduce a novel pruning technique and integrate it into the training pipeline, significantly reducing model size and training time while further raising rendering speed. Our Speedy-Splat approach combines these techniques to accelerate average rendering speed by a drastic $\mathit{6.71\times}$ across scenes from the Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets.
title Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2412.00578