Playable Game Generation

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Yang, Mingyu, Li, Junyou, Fang, Zhongbin, Chen, Sheng, Yu, Yangbin, Fu, Qiang, Yang, Wei, Ye, Deheng
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866909410878554112
author Yang, Mingyu
Li, Junyou
Fang, Zhongbin
Chen, Sheng
Yu, Yangbin
Fu, Qiang
Yang, Wei
Ye, Deheng
author_facet Yang, Mingyu
Li, Junyou
Fang, Zhongbin
Chen, Sheng
Yu, Yangbin
Fu, Qiang
Yang, Wei
Ye, Deheng
contents In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the stringent requirements for real-time interaction, high visual quality, and accurate simulation of game mechanics. Existing approaches often fall short, either lacking real-time capabilities or failing to accurately simulate interactive mechanics. To tackle the playability issue, we propose a novel method called \emph{PlayGen}, which encompasses game data generation, an autoregressive DiT-based diffusion model, and a comprehensive playability-based evaluation framework. Validated on well-known 2D and 3D games, PlayGen achieves real-time interaction, ensures sufficient visual quality, and provides accurate interactive mechanics simulation. Notably, these results are sustained even after over 1000 frames of gameplay on an NVIDIA RTX 2060 GPU. Our code is publicly available: https://github.com/GreatX3/Playable-Game-Generation. Our playable demo generated by AI is: http://124.156.151.207.
format Preprint
id arxiv_https___arxiv_org_abs_2412_00887
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Playable Game Generation
Yang, Mingyu
Li, Junyou
Fang, Zhongbin
Chen, Sheng
Yu, Yangbin
Fu, Qiang
Yang, Wei
Ye, Deheng
Artificial Intelligence
In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the stringent requirements for real-time interaction, high visual quality, and accurate simulation of game mechanics. Existing approaches often fall short, either lacking real-time capabilities or failing to accurately simulate interactive mechanics. To tackle the playability issue, we propose a novel method called \emph{PlayGen}, which encompasses game data generation, an autoregressive DiT-based diffusion model, and a comprehensive playability-based evaluation framework. Validated on well-known 2D and 3D games, PlayGen achieves real-time interaction, ensures sufficient visual quality, and provides accurate interactive mechanics simulation. Notably, these results are sustained even after over 1000 frames of gameplay on an NVIDIA RTX 2060 GPU. Our code is publicly available: https://github.com/GreatX3/Playable-Game-Generation. Our playable demo generated by AI is: http://124.156.151.207.
title Playable Game Generation
topic Artificial Intelligence
url https://arxiv.org/abs/2412.00887