Ref-GS: Directional Factorization for 2D Gaussian Splatting

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Zhang, Youjia, Chen, Anpei, Wan, Yumin, Song, Zikai, Yu, Junqing, Luo, Yawei, Yang, Wei
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866912323585703936
author Zhang, Youjia
Chen, Anpei
Wan, Yumin
Song, Zikai
Yu, Junqing
Luo, Yawei
Yang, Wei
author_facet Zhang, Youjia
Chen, Anpei
Wan, Yumin
Song, Zikai
Yu, Junqing
Luo, Yawei
Yang, Wei
contents In this paper, we introduce Ref-GS, a novel approach for directional light factorization in 2D Gaussian splatting, which enables photorealistic view-dependent appearance rendering and precise geometry recovery. Ref-GS builds upon the deferred rendering of Gaussian splatting and applies directional encoding to the deferred-rendered surface, effectively reducing the ambiguity between orientation and viewing angle. Next, we introduce a spherical Mip-grid to capture varying levels of surface roughness, enabling roughness-aware Gaussian shading. Additionally, we propose a simple yet efficient geometry-lighting factorization that connects geometry and lighting via the vector outer product, significantly reducing renderer overhead when integrating volumetric attributes. Our method achieves superior photorealistic rendering for a range of open-world scenes while also accurately recovering geometry.
format Preprint
id arxiv_https___arxiv_org_abs_2412_00905
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Ref-GS: Directional Factorization for 2D Gaussian Splatting
Zhang, Youjia
Chen, Anpei
Wan, Yumin
Song, Zikai
Yu, Junqing
Luo, Yawei
Yang, Wei
Computer Vision and Pattern Recognition
Graphics
In this paper, we introduce Ref-GS, a novel approach for directional light factorization in 2D Gaussian splatting, which enables photorealistic view-dependent appearance rendering and precise geometry recovery. Ref-GS builds upon the deferred rendering of Gaussian splatting and applies directional encoding to the deferred-rendered surface, effectively reducing the ambiguity between orientation and viewing angle. Next, we introduce a spherical Mip-grid to capture varying levels of surface roughness, enabling roughness-aware Gaussian shading. Additionally, we propose a simple yet efficient geometry-lighting factorization that connects geometry and lighting via the vector outer product, significantly reducing renderer overhead when integrating volumetric attributes. Our method achieves superior photorealistic rendering for a range of open-world scenes while also accurately recovering geometry.
title Ref-GS: Directional Factorization for 2D Gaussian Splatting
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2412.00905