RGBDS-SLAM: A RGB-D Semantic Dense SLAM Based on 3D Multi Level Pyramid Gaussian Splatting

Fuente: arXiv
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Main Authors: Cao, Zhenzhong, Zhao, Chenyang, Zhang, Qianyi, Guang, Jinzheng, Liu, Yinuo Song Jingtai
Format: Preprint
Published: 2024
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author Cao, Zhenzhong
Zhao, Chenyang
Zhang, Qianyi
Guang, Jinzheng
Liu, Yinuo Song Jingtai
author_facet Cao, Zhenzhong
Zhao, Chenyang
Zhang, Qianyi
Guang, Jinzheng
Liu, Yinuo Song Jingtai
contents High-quality reconstruction is crucial for dense SLAM. Recent popular approaches utilize 3D Gaussian Splatting (3D GS) techniques for RGB, depth, and semantic reconstruction of scenes. However, these methods often overlook issues of detail and consistency in different parts of the scene. To address this, we propose RGBDS-SLAM, a RGB-D semantic dense SLAM system based on 3D multi-level pyramid gaussian splatting, which enables high-quality dense reconstruction of scene RGB, depth, and semantics.In this system, we introduce a 3D multi-level pyramid gaussian splatting method that restores scene details by extracting multi-level image pyramids for gaussian splatting training, ensuring consistency in RGB, depth, and semantic reconstructions. Additionally, we design a tightly-coupled multi-features reconstruction optimization mechanism, allowing the reconstruction accuracy of RGB, depth, and semantic maps to mutually enhance each other during the rendering optimization process. Extensive quantitative, qualitative, and ablation experiments on the Replica and ScanNet public datasets demonstrate that our proposed method outperforms current state-of-the-art methods. The open-source code will be available at: https://github.com/zhenzhongcao/RGBDS-SLAM.
format Preprint
id arxiv_https___arxiv_org_abs_2412_01217
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle RGBDS-SLAM: A RGB-D Semantic Dense SLAM Based on 3D Multi Level Pyramid Gaussian Splatting
Cao, Zhenzhong
Zhao, Chenyang
Zhang, Qianyi
Guang, Jinzheng
Liu, Yinuo Song Jingtai
Computer Vision and Pattern Recognition
High-quality reconstruction is crucial for dense SLAM. Recent popular approaches utilize 3D Gaussian Splatting (3D GS) techniques for RGB, depth, and semantic reconstruction of scenes. However, these methods often overlook issues of detail and consistency in different parts of the scene. To address this, we propose RGBDS-SLAM, a RGB-D semantic dense SLAM system based on 3D multi-level pyramid gaussian splatting, which enables high-quality dense reconstruction of scene RGB, depth, and semantics.In this system, we introduce a 3D multi-level pyramid gaussian splatting method that restores scene details by extracting multi-level image pyramids for gaussian splatting training, ensuring consistency in RGB, depth, and semantic reconstructions. Additionally, we design a tightly-coupled multi-features reconstruction optimization mechanism, allowing the reconstruction accuracy of RGB, depth, and semantic maps to mutually enhance each other during the rendering optimization process. Extensive quantitative, qualitative, and ablation experiments on the Replica and ScanNet public datasets demonstrate that our proposed method outperforms current state-of-the-art methods. The open-source code will be available at: https://github.com/zhenzhongcao/RGBDS-SLAM.
title RGBDS-SLAM: A RGB-D Semantic Dense SLAM Based on 3D Multi Level Pyramid Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.01217