BadPatch: Diffusion-Based Generation of Physical Adversarial Patches

Fuente: arXiv
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Main Authors: Wang, Zhixiang, Ma, Xingjun, Jiang, Yu-Gang
Format: Preprint
Published: 2024
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author Wang, Zhixiang
Ma, Xingjun
Jiang, Yu-Gang
author_facet Wang, Zhixiang
Ma, Xingjun
Jiang, Yu-Gang
contents Physical adversarial patches printed on clothing can enable individuals to evade person detectors, but most existing methods prioritize attack effectiveness over stealthiness, resulting in aesthetically unpleasing patches. While generative adversarial networks and diffusion models can produce more natural-looking patches, they often fail to balance stealthiness with attack effectiveness and lack flexibility for user customization. To address these limitations, we propose BadPatch, a novel diffusion-based framework for generating customizable and naturalistic adversarial patches. Our approach allows users to start from a reference image (rather than random noise) and incorporates masks to create patches of various shapes, not limited to squares. To preserve the original semantics during the diffusion process, we employ Null-text inversion to map random noise samples to a single input image and generate patches through Incomplete Diffusion Optimization (IDO). Our method achieves attack performance comparable to state-of-the-art non-naturalistic patches while maintaining a natural appearance. Using BadPatch, we construct AdvT-shirt-1K, the first physical adversarial T-shirt dataset comprising over a thousand images captured in diverse scenarios. AdvT-shirt-1K can serve as a useful dataset for training or testing future defense methods.
format Preprint
id arxiv_https___arxiv_org_abs_2412_01440
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle BadPatch: Diffusion-Based Generation of Physical Adversarial Patches
Wang, Zhixiang
Ma, Xingjun
Jiang, Yu-Gang
Computer Vision and Pattern Recognition
Physical adversarial patches printed on clothing can enable individuals to evade person detectors, but most existing methods prioritize attack effectiveness over stealthiness, resulting in aesthetically unpleasing patches. While generative adversarial networks and diffusion models can produce more natural-looking patches, they often fail to balance stealthiness with attack effectiveness and lack flexibility for user customization. To address these limitations, we propose BadPatch, a novel diffusion-based framework for generating customizable and naturalistic adversarial patches. Our approach allows users to start from a reference image (rather than random noise) and incorporates masks to create patches of various shapes, not limited to squares. To preserve the original semantics during the diffusion process, we employ Null-text inversion to map random noise samples to a single input image and generate patches through Incomplete Diffusion Optimization (IDO). Our method achieves attack performance comparable to state-of-the-art non-naturalistic patches while maintaining a natural appearance. Using BadPatch, we construct AdvT-shirt-1K, the first physical adversarial T-shirt dataset comprising over a thousand images captured in diverse scenarios. AdvT-shirt-1K can serve as a useful dataset for training or testing future defense methods.
title BadPatch: Diffusion-Based Generation of Physical Adversarial Patches
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.01440