HandOS: 3D Hand Reconstruction in One Stage

Fuente: arXiv
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Autori principali: Chen, Xingyu, Song, Zhuheng, Jiang, Xiaoke, Hu, Yaoqing, Yu, Junzhi, Zhang, Lei
Natura: Preprint
Pubblicazione: 2024
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author Chen, Xingyu
Song, Zhuheng
Jiang, Xiaoke
Hu, Yaoqing
Yu, Junzhi
Zhang, Lei
author_facet Chen, Xingyu
Song, Zhuheng
Jiang, Xiaoke
Hu, Yaoqing
Yu, Junzhi
Zhang, Lei
contents Existing approaches of hand reconstruction predominantly adhere to a multi-stage framework, encompassing detection, left-right classification, and pose estimation. This paradigm induces redundant computation and cumulative errors. In this work, we propose HandOS, an end-to-end framework for 3D hand reconstruction. Our central motivation lies in leveraging a frozen detector as the foundation while incorporating auxiliary modules for 2D and 3D keypoint estimation. In this manner, we integrate the pose estimation capacity into the detection framework, while at the same time obviating the necessity of using the left-right category as a prerequisite. Specifically, we propose an interactive 2D-3D decoder, where 2D joint semantics is derived from detection cues while 3D representation is lifted from those of 2D joints. Furthermore, hierarchical attention is designed to enable the concurrent modeling of 2D joints, 3D vertices, and camera translation. Consequently, we achieve an end-to-end integration of hand detection, 2D pose estimation, and 3D mesh reconstruction within a one-stage framework, so that the above multi-stage drawbacks are overcome. Meanwhile, the HandOS reaches state-of-the-art performances on public benchmarks, e.g., 5.0 PA-MPJPE on FreiHand and 64.6\% PCK@0.05 on HInt-Ego4D. Project page: idea-research.github.io/HandOSweb.
format Preprint
id arxiv_https___arxiv_org_abs_2412_01537
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle HandOS: 3D Hand Reconstruction in One Stage
Chen, Xingyu
Song, Zhuheng
Jiang, Xiaoke
Hu, Yaoqing
Yu, Junzhi
Zhang, Lei
Computer Vision and Pattern Recognition
Graphics
Existing approaches of hand reconstruction predominantly adhere to a multi-stage framework, encompassing detection, left-right classification, and pose estimation. This paradigm induces redundant computation and cumulative errors. In this work, we propose HandOS, an end-to-end framework for 3D hand reconstruction. Our central motivation lies in leveraging a frozen detector as the foundation while incorporating auxiliary modules for 2D and 3D keypoint estimation. In this manner, we integrate the pose estimation capacity into the detection framework, while at the same time obviating the necessity of using the left-right category as a prerequisite. Specifically, we propose an interactive 2D-3D decoder, where 2D joint semantics is derived from detection cues while 3D representation is lifted from those of 2D joints. Furthermore, hierarchical attention is designed to enable the concurrent modeling of 2D joints, 3D vertices, and camera translation. Consequently, we achieve an end-to-end integration of hand detection, 2D pose estimation, and 3D mesh reconstruction within a one-stage framework, so that the above multi-stage drawbacks are overcome. Meanwhile, the HandOS reaches state-of-the-art performances on public benchmarks, e.g., 5.0 PA-MPJPE on FreiHand and 64.6\% PCK@0.05 on HInt-Ego4D. Project page: idea-research.github.io/HandOSweb.
title HandOS: 3D Hand Reconstruction in One Stage
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2412.01537