3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting

Fuente: arXiv
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Main Authors: Yan, Ziyang, Shao, Yihua, Liao, Minwen, Chen, Siyu, Wang, Nan, Lin, Muyuan, Hwang, Jenq-Neng, Zhao, Hao, Remondino, Fabio, Li, Lei
Format: Preprint
Published: 2024
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author Yan, Ziyang
Shao, Yihua
Liao, Minwen
Chen, Siyu
Wang, Nan
Lin, Muyuan
Hwang, Jenq-Neng
Zhao, Hao
Remondino, Fabio
Li, Lei
author_facet Yan, Ziyang
Shao, Yihua
Liao, Minwen
Chen, Siyu
Wang, Nan
Lin, Muyuan
Hwang, Jenq-Neng
Zhao, Hao
Remondino, Fabio
Li, Lei
contents The creation of 3D scenes has traditionally been both labor-intensive and costly, requiring designers to meticulously configure 3D assets and environments. Recent advancements in generative AI, including text-to-3D and image-to-3D methods, have dramatically reduced the complexity and cost of this process. However, current techniques for editing complex 3D scenes continue to rely on generally interactive multi-step, 2D-to-3D projection methods and diffusion-based techniques, which often lack precision in control and hamper interactive-rate performance. In this work, we propose ***3DSceneEditor***, a fully 3D-based paradigm for interactive-rate, precise editing of intricate 3D scenes using Gaussian Splatting. Unlike conventional methods, 3DSceneEditor operates through a streamlined 3D pipeline, enabling direct Gaussian-based manipulation for efficient, high-quality edits based on input prompts. The proposed framework (i) integrates a pre-trained instance segmentation model for semantic labeling; (ii) employs a zero-shot grounding approach with CLIP to align target objects with user prompts; and (iii) applies scene modifications, such as object addition, repositioning, recoloring, replacing, and removal--directly on Gaussians. Extensive experimental results show that 3DSceneEditor surpasses existing state-of-the-art techniques in terms of both editing precision and efficiency, establishing a new benchmark for efficient and interactive 3D scene customization.
format Preprint
id arxiv_https___arxiv_org_abs_2412_01583
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle 3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting
Yan, Ziyang
Shao, Yihua
Liao, Minwen
Chen, Siyu
Wang, Nan
Lin, Muyuan
Hwang, Jenq-Neng
Zhao, Hao
Remondino, Fabio
Li, Lei
Computer Vision and Pattern Recognition
The creation of 3D scenes has traditionally been both labor-intensive and costly, requiring designers to meticulously configure 3D assets and environments. Recent advancements in generative AI, including text-to-3D and image-to-3D methods, have dramatically reduced the complexity and cost of this process. However, current techniques for editing complex 3D scenes continue to rely on generally interactive multi-step, 2D-to-3D projection methods and diffusion-based techniques, which often lack precision in control and hamper interactive-rate performance. In this work, we propose ***3DSceneEditor***, a fully 3D-based paradigm for interactive-rate, precise editing of intricate 3D scenes using Gaussian Splatting. Unlike conventional methods, 3DSceneEditor operates through a streamlined 3D pipeline, enabling direct Gaussian-based manipulation for efficient, high-quality edits based on input prompts. The proposed framework (i) integrates a pre-trained instance segmentation model for semantic labeling; (ii) employs a zero-shot grounding approach with CLIP to align target objects with user prompts; and (iii) applies scene modifications, such as object addition, repositioning, recoloring, replacing, and removal--directly on Gaussians. Extensive experimental results show that 3DSceneEditor surpasses existing state-of-the-art techniques in terms of both editing precision and efficiency, establishing a new benchmark for efficient and interactive 3D scene customization.
title 3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.01583