Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes
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arXiv
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| Autori principali: | , , , , , , , , |
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| Natura: | Preprint |
| Pubblicazione: |
2024
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| Soggetti: | |
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| _version_ | 1866929610712678400 |
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| author | Jiang, Lihan Ren, Kerui Yu, Mulin Xu, Linning Dong, Junting Lu, Tao Zhao, Feng Lin, Dahua Dai, Bo |
| author_facet | Jiang, Lihan Ren, Kerui Yu, Mulin Xu, Linning Dong, Junting Lu, Tao Zhao, Feng Lin, Dahua Dai, Bo |
| contents | Seamless integration of both aerial and street view images remains a significant challenge in neural scene reconstruction and rendering. Existing methods predominantly focus on single domain, limiting their applications in immersive environments, which demand extensive free view exploration with large view changes both horizontally and vertically. We introduce Horizon-GS, a novel approach built upon Gaussian Splatting techniques, tackles the unified reconstruction and rendering for aerial and street views. Our method addresses the key challenges of combining these perspectives with a new training strategy, overcoming viewpoint discrepancies to generate high-fidelity scenes. We also curate a high-quality aerial-to-ground views dataset encompassing both synthetic and real-world scene to advance further research. Experiments across diverse urban scene datasets confirm the effectiveness of our method. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2412_01745 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes Jiang, Lihan Ren, Kerui Yu, Mulin Xu, Linning Dong, Junting Lu, Tao Zhao, Feng Lin, Dahua Dai, Bo Computer Vision and Pattern Recognition Seamless integration of both aerial and street view images remains a significant challenge in neural scene reconstruction and rendering. Existing methods predominantly focus on single domain, limiting their applications in immersive environments, which demand extensive free view exploration with large view changes both horizontally and vertically. We introduce Horizon-GS, a novel approach built upon Gaussian Splatting techniques, tackles the unified reconstruction and rendering for aerial and street views. Our method addresses the key challenges of combining these perspectives with a new training strategy, overcoming viewpoint discrepancies to generate high-fidelity scenes. We also curate a high-quality aerial-to-ground views dataset encompassing both synthetic and real-world scene to advance further research. Experiments across diverse urban scene datasets confirm the effectiveness of our method. |
| title | Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes |
| topic | Computer Vision and Pattern Recognition |
| url | https://arxiv.org/abs/2412.01745 |