Planning and Reasoning with 3D Deformable Objects for Hierarchical Text-to-3D Robotic Shaping

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Autori principali: Bartsch, Alison, Farimani, Amir Barati
Natura: Preprint
Pubblicazione: 2024
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author Bartsch, Alison
Farimani, Amir Barati
author_facet Bartsch, Alison
Farimani, Amir Barati
contents Deformable object manipulation remains a key challenge in developing autonomous robotic systems that can be successfully deployed in real-world scenarios. In this work, we explore the challenges of deformable object manipulation through the task of sculpting clay into 3D shapes. We propose the first coarse-to-fine autonomous sculpting system in which the sculpting agent first selects how many and where to place discrete chunks of clay into the workspace to create a coarse shape, and then iteratively refines the shape with sequences of deformation actions. We leverage large language models for sub-goal generation, and train a point cloud region-based action model to predict robot actions from the desired point cloud sub-goals. Additionally, our method is the first autonomous sculpting system that is a real-world text-to-3D shaping pipeline without any explicit 3D goals or sub-goals provided to the system. We demonstrate our method is able to successfully create a set of simple shapes solely from text-based prompting. Furthermore, we explore rigorously how to best quantify success for the text-to-3D sculpting task, and compare existing text-image and text-point cloud similarity metrics to human evaluations for this task. For experimental videos, human evaluation details, and full prompts, please see our project website: https://sites.google.com/andrew.cmu.edu/hierarchicalsculpting
format Preprint
id arxiv_https___arxiv_org_abs_2412_01765
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Planning and Reasoning with 3D Deformable Objects for Hierarchical Text-to-3D Robotic Shaping
Bartsch, Alison
Farimani, Amir Barati
Robotics
Deformable object manipulation remains a key challenge in developing autonomous robotic systems that can be successfully deployed in real-world scenarios. In this work, we explore the challenges of deformable object manipulation through the task of sculpting clay into 3D shapes. We propose the first coarse-to-fine autonomous sculpting system in which the sculpting agent first selects how many and where to place discrete chunks of clay into the workspace to create a coarse shape, and then iteratively refines the shape with sequences of deformation actions. We leverage large language models for sub-goal generation, and train a point cloud region-based action model to predict robot actions from the desired point cloud sub-goals. Additionally, our method is the first autonomous sculpting system that is a real-world text-to-3D shaping pipeline without any explicit 3D goals or sub-goals provided to the system. We demonstrate our method is able to successfully create a set of simple shapes solely from text-based prompting. Furthermore, we explore rigorously how to best quantify success for the text-to-3D sculpting task, and compare existing text-image and text-point cloud similarity metrics to human evaluations for this task. For experimental videos, human evaluation details, and full prompts, please see our project website: https://sites.google.com/andrew.cmu.edu/hierarchicalsculpting
title Planning and Reasoning with 3D Deformable Objects for Hierarchical Text-to-3D Robotic Shaping
topic Robotics
url https://arxiv.org/abs/2412.01765