HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering

Fuente: arXiv
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Main Authors: Song, Yunzhou, Lin, Heguang, Lei, Jiahui, Liu, Lingjie, Daniilidis, Kostas
Format: Preprint
Published: 2024
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author Song, Yunzhou
Lin, Heguang
Lei, Jiahui
Liu, Lingjie
Daniilidis, Kostas
author_facet Song, Yunzhou
Lin, Heguang
Lei, Jiahui
Liu, Lingjie
Daniilidis, Kostas
contents Recent advancements in neural rendering, particularly 2D Gaussian Splatting (2DGS), have shown promising results for jointly reconstructing fine appearance and geometry by leveraging 2D Gaussian surfels. However, current methods face significant challenges when rendering at arbitrary viewpoints, such as anti-aliasing for down-sampled rendering, and texture detail preservation for high-resolution rendering. We proposed a novel method to align the 2D surfels with texture maps and augment it with per-ray depth sorting and fisher-based pruning for rendering consistency and efficiency. With correct order, per-surfel texture maps significantly improve the capabilities to capture fine details. Additionally, to render high-fidelity details in varying viewpoints, we designed a frustum-based sampling method to mitigate the aliasing artifacts. Experimental results on benchmarks and our custom texture-rich dataset demonstrate that our method surpasses existing techniques, particularly in detail preservation and anti-aliasing.
format Preprint
id arxiv_https___arxiv_org_abs_2412_01823
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering
Song, Yunzhou
Lin, Heguang
Lei, Jiahui
Liu, Lingjie
Daniilidis, Kostas
Computer Vision and Pattern Recognition
Graphics
Recent advancements in neural rendering, particularly 2D Gaussian Splatting (2DGS), have shown promising results for jointly reconstructing fine appearance and geometry by leveraging 2D Gaussian surfels. However, current methods face significant challenges when rendering at arbitrary viewpoints, such as anti-aliasing for down-sampled rendering, and texture detail preservation for high-resolution rendering. We proposed a novel method to align the 2D surfels with texture maps and augment it with per-ray depth sorting and fisher-based pruning for rendering consistency and efficiency. With correct order, per-surfel texture maps significantly improve the capabilities to capture fine details. Additionally, to render high-fidelity details in varying viewpoints, we designed a frustum-based sampling method to mitigate the aliasing artifacts. Experimental results on benchmarks and our custom texture-rich dataset demonstrate that our method surpasses existing techniques, particularly in detail preservation and anti-aliasing.
title HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2412.01823