Planar Gaussian Splatting

Fuente: arXiv
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Hauptverfasser: Zanjani, Farhad G., Cai, Hong, Ackermann, Hanno, Mirvakhabova, Leila, Porikli, Fatih
Format: Preprint
Veröffentlicht: 2024
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author Zanjani, Farhad G.
Cai, Hong
Ackermann, Hanno
Mirvakhabova, Leila
Porikli, Fatih
author_facet Zanjani, Farhad G.
Cai, Hong
Ackermann, Hanno
Mirvakhabova, Leila
Porikli, Fatih
contents This paper presents Planar Gaussian Splatting (PGS), a novel neural rendering approach to learn the 3D geometry and parse the 3D planes of a scene, directly from multiple RGB images. The PGS leverages Gaussian primitives to model the scene and employ a hierarchical Gaussian mixture approach to group them. Similar Gaussians are progressively merged probabilistically in the tree-structured Gaussian mixtures to identify distinct 3D plane instances and form the overall 3D scene geometry. In order to enable the grouping, the Gaussian primitives contain additional parameters, such as plane descriptors derived by lifting 2D masks from a general 2D segmentation model and surface normals. Experiments show that the proposed PGS achieves state-of-the-art performance in 3D planar reconstruction without requiring either 3D plane labels or depth supervision. In contrast to existing supervised methods that have limited generalizability and struggle under domain shift, PGS maintains its performance across datasets thanks to its neural rendering and scene-specific optimization mechanism, while also being significantly faster than existing optimization-based approaches.
format Preprint
id arxiv_https___arxiv_org_abs_2412_01931
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Planar Gaussian Splatting
Zanjani, Farhad G.
Cai, Hong
Ackermann, Hanno
Mirvakhabova, Leila
Porikli, Fatih
Computer Vision and Pattern Recognition
This paper presents Planar Gaussian Splatting (PGS), a novel neural rendering approach to learn the 3D geometry and parse the 3D planes of a scene, directly from multiple RGB images. The PGS leverages Gaussian primitives to model the scene and employ a hierarchical Gaussian mixture approach to group them. Similar Gaussians are progressively merged probabilistically in the tree-structured Gaussian mixtures to identify distinct 3D plane instances and form the overall 3D scene geometry. In order to enable the grouping, the Gaussian primitives contain additional parameters, such as plane descriptors derived by lifting 2D masks from a general 2D segmentation model and surface normals. Experiments show that the proposed PGS achieves state-of-the-art performance in 3D planar reconstruction without requiring either 3D plane labels or depth supervision. In contrast to existing supervised methods that have limited generalizability and struggle under domain shift, PGS maintains its performance across datasets thanks to its neural rendering and scene-specific optimization mechanism, while also being significantly faster than existing optimization-based approaches.
title Planar Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.01931