Gaussian Object Carver: Object-Compositional Gaussian Splatting with surfaces completion

Fuente: arXiv
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Hauptverfasser: Liu, Liu, Wang, Xinjie, Qiu, Jiaxiong, Lin, Tianwei, Zhou, Xiaolin, Su, Zhizhong
Format: Preprint
Veröffentlicht: 2024
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author Liu, Liu
Wang, Xinjie
Qiu, Jiaxiong
Lin, Tianwei
Zhou, Xiaolin
Su, Zhizhong
author_facet Liu, Liu
Wang, Xinjie
Qiu, Jiaxiong
Lin, Tianwei
Zhou, Xiaolin
Su, Zhizhong
contents 3D scene reconstruction is a foundational problem in computer vision. Despite recent advancements in Neural Implicit Representations (NIR), existing methods often lack editability and compositional flexibility, limiting their use in scenarios requiring high interactivity and object-level manipulation. In this paper, we introduce the Gaussian Object Carver (GOC), a novel, efficient, and scalable framework for object-compositional 3D scene reconstruction. GOC leverages 3D Gaussian Splatting (GS), enriched with monocular geometry priors and multi-view geometry regularization, to achieve high-quality and flexible reconstruction. Furthermore, we propose a zero-shot Object Surface Completion (OSC) model, which uses 3D priors from 3d object data to reconstruct unobserved surfaces, ensuring object completeness even in occluded areas. Experimental results demonstrate that GOC improves reconstruction efficiency and geometric fidelity. It holds promise for advancing the practical application of digital twins in embodied AI, AR/VR, and interactive simulation environments.
format Preprint
id arxiv_https___arxiv_org_abs_2412_02075
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Gaussian Object Carver: Object-Compositional Gaussian Splatting with surfaces completion
Liu, Liu
Wang, Xinjie
Qiu, Jiaxiong
Lin, Tianwei
Zhou, Xiaolin
Su, Zhizhong
Computer Vision and Pattern Recognition
Robotics
3D scene reconstruction is a foundational problem in computer vision. Despite recent advancements in Neural Implicit Representations (NIR), existing methods often lack editability and compositional flexibility, limiting their use in scenarios requiring high interactivity and object-level manipulation. In this paper, we introduce the Gaussian Object Carver (GOC), a novel, efficient, and scalable framework for object-compositional 3D scene reconstruction. GOC leverages 3D Gaussian Splatting (GS), enriched with monocular geometry priors and multi-view geometry regularization, to achieve high-quality and flexible reconstruction. Furthermore, we propose a zero-shot Object Surface Completion (OSC) model, which uses 3D priors from 3d object data to reconstruct unobserved surfaces, ensuring object completeness even in occluded areas. Experimental results demonstrate that GOC improves reconstruction efficiency and geometric fidelity. It holds promise for advancing the practical application of digital twins in embodied AI, AR/VR, and interactive simulation environments.
title Gaussian Object Carver: Object-Compositional Gaussian Splatting with surfaces completion
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2412.02075